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gml_Object_obj_factory_02_numpad_Alarm_1

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1
if live_call()
2
    return global.live_result;
3
scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }
()
4
instance_destroy()