1 | if live_call() |
2 | return global.live_result; |
3 | var door = instance_create_depth(100, 160, -100, obj_doorway) |
4 | with (door) |
5 | { |
6 | image_xscale = 2.5 |
7 | image_yscale = 1.25 |
8 | nextroom = 238 |
9 | xx = 200 |
10 | yy = 150 |
11 | } |
12 | layer_set_visible("door_open", true) |
13 | var wall = instance_position(120, 170, obj_wall) |
14 | instance_destroy(wall) |