1 | if live_call() |
2 | return global.live_result; |
3 | if destroy_self |
4 | { |
5 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_item_destroy) |
6 | new_item.sprite_index = sprite_index |
7 | instance_destroy() |
8 | return; |
9 | } |
10 | if (y < target_y) |
11 | y += 1 |
12 | else if (!alarm[0]) |
13 | alarm[0] = 15 |
14 | x = xstart + (irandom_range(-2, 2)) |