Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_factory_02_seesaw_puzzle_Alarm_1

(view raw script w/o annotations or w/e)
1
seesaw_puzzle_countdown -= 1
2
if (seesaw_puzzle_countdown > 0)
3
{
4
    audio_play_sound(snd_beep, 1, 0)
5
    alarm[1] = 30
alarm[1]

seesaw_puzzle_countdown -= 1 if (seesaw_puzzle_countdown > 0) { audio_play_sound(snd_beep, 1, 0) alarm[1] = 30 } else { audio_play_sound(snd_puzzle_start, 1, 0) seesaw_item_number = seesaw_item_number_max seesaw_item_number_wrong = 3 seesaw_puzzle_active = true return; } with (obj_steamworks_factory_02_face) { sprite_index = spr_steamworks_38_face_numbers image_index = other.seesaw_puzzle_countdown - 1 image_speed = 0 }
6
}
7
else
8
{
9
    audio_play_sound(snd_puzzle_start, 1, 0)
10
    seesaw_item_number = seesaw_item_number_max
11
    seesaw_item_number_wrong = 3
12
    seesaw_puzzle_active = true
13
    return;
14
}
15
with (obj_steamworks_factory_02_face)
16
{
17
    sprite_index = spr_steamworks_38_face_numbers
18
    image_index = other.seesaw_puzzle_countdown - 1
19
    image_speed = 0
20
}