1 |
seesaw_puzzle_countdown -= 1; |
2 |
if (seesaw_puzzle_countdown > 0) |
3 |
{ |
4 |
audio_play_sound(snd_beep, 1, 0); |
5 |
alarm[1] = 30;gml_Object_obj_factory_02_seesaw_puzzle_Alarm_1.gmlseesaw_puzzle_countdown -= 1;
if (seesaw_puzzle_countdown > 0)
{
audio_play_sound(snd_beep, 1, 0);
alarm[1] = 30;
}
else
{
audio_play_sound(snd_puzzle_start, 1, 0);
seesaw_item_number = seesaw_item_number_max;
seesaw_item_number_wrong = 3;
seesaw_puzzle_active = true;
exit;
}
with (obj_steamworks_factory_02_face)
{
sprite_index = spr_steamworks_38_face_numbers;
image_index = other.seesaw_puzzle_countdown - 1;
image_speed = 0;
} |
6 |
} |
7 |
else |
8 |
{ |
9 |
audio_play_sound(snd_puzzle_start, 1, 0); |
10 |
seesaw_item_number = seesaw_item_number_max; |
11 |
seesaw_item_number_wrong = 3; |
12 |
seesaw_puzzle_active = true; |
13 |
exit; |
14 |
} |
15 |
with (obj_steamworks_factory_02_face) |
16 |
{ |
17 |
sprite_index = spr_steamworks_38_face_numbers; |
18 |
image_index = other.seesaw_puzzle_countdown - 1; |
19 |
image_speed = 0; |
20 |
} |