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gml_Object_obj_factory_02_seesaw_puzzle_Destroy_0

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1
if (seesaw_item_number <= 0)
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{
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    scr_audio_fade_out
scr_audio_fade_out

function scr_audio_fade_out(argument0, argument1) //gml_Script_scr_audio_fade_out { var snd = argument0 var fade_len = argument1 if (!audio_is_playing(snd)) return false; audio_sound_gain(snd, 0, fade_len) if instance_exists(obj_audio_fade_helper) { with (obj_audio_fade_helper) { if (audio_to_fade == snd) return false; } } with (instance_create(0, 0, obj_audio_fade_helper)) audio_to_fade = snd }
(mus_build_a_bot, 1500)
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    instance_create(0, 0, obj_factory_02_seesaw_victory)
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}
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if (seesaw_item_number_wrong <= 0)
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    instance_create(0, 0, obj_factory_02_seesaw_puzzle_recreator)
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with (obj_factory_02_conveyor_indicator)
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    sprite_index = spr_conveyor_indicator_idle