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gml_Object_obj_factory_02_seesaw_victory_Create_0

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scene = 0
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cutscene_timer = 0
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with (obj_factory_02_conveyor_indicator)
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    sprite_index = spr_conveyor_indicator_idle
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indicator_on = false
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flash_count = 3
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alarm[0] = 30
alarm[0]

if (!indicator_on) { indicator_on = true flash_count -= 1 with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_green } else { indicator_on = false with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_idle } if (flash_count <= 0) { obj_factory_02_controller_02.scene += 1 instance_destroy() } else alarm[0] = 10