scene = 0
cutscene_timer = 0
with (obj_factory_02_conveyor_indicator)
sprite_index = spr_conveyor_indicator_idle
indicator_on = false
flash_count = 3
alarm[0] = 30alarm[0]if (!indicator_on) { indicator_on = true flash_count -= 1 with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_green } else { indicator_on = false with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_idle } if (flash_count <= 0) { obj_factory_02_controller_02.scene += 1 instance_destroy() } else alarm[0] = 10