1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (active == -1) |
4 |
return; |
5 |
var darkness_alpha = 0.6 |
6 |
if (!surface_exists(lighting_surface)) |
7 |
lighting_surface = surface_create(camera_get_view_width(view_camera[0]), camera_get_view_height(view_camera[0])) |
8 |
if surface_exists(lighting_surface) |
9 |
{ |
10 |
var view_x = camera_get_view_x(view_camera[0]) |
11 |
var view_y = camera_get_view_y(view_camera[0]) |
12 |
surface_set_target(lighting_surface) |
13 |
draw_set_color(c_black) |
14 |
draw_set_alpha(darkness_alpha) |
15 |
draw_rectangle(0, 0, room_width, room_height, false) |
16 |
draw_set_alpha(1) |
17 |
if instance_exists(obj_factory_03_furnace_light) |
18 |
{ |
19 |
with (obj_factory_03_furnace_light) |
20 |
{ |
21 |
gpu_set_blendmode(bm_subtract) |
22 |
draw_sprite_ext(sprite_index, -1, (x - view_x), (y - view_y), 1, 1, image_angle, c_white, 1) |
23 |
gpu_set_blendmode(bm_normal) |
24 |
} |
25 |
} |
26 |
if (active == true) |
27 |
{ |
28 |
gpu_set_blendmode(bm_subtract) |
29 |
draw_sprite_ext(spr_factory_03_axis_flashlight_mask, 0, (x - view_x), (y - view_y), 1, 1, image_angle, c_white, 1) |
30 |
gpu_set_blendmode(bm_normal) |
31 |
} |
32 |
surface_reset_target() |
33 |
draw_surface(lighting_surface, view_x, view_y) |
34 |
} |