1 |
if live_call() |
2 |
return global.live_result; |
3 |
x = obj_axis_npc.x |
4 |
y = obj_axis_npc.y |
5 |
switch obj_axis_npc.npc_direction |
6 |
{ |
7 |
case "right": |
8 |
image_angle = 0 |
9 |
break |
10 |
case "up": |
11 |
image_angle = 90 |
12 |
break |
13 |
case "left": |
14 |
image_angle = 180 |
15 |
break |
16 |
case "down": |
17 |
image_angle = 270 |
18 |
break |
19 |
} |
20 |
|
21 |
if (place_meeting(x, y, obj_pl) && caught_noloop == false && instance_exists(obj_factory_03_minigame)) |
22 |
{ |
23 |
if (delay_current > 0) |
24 |
delay_current-- |
25 |
else |
26 |
{ |
27 |
audio_play_sound(snd_encounter, 1, 0) |
28 |
instance_create_depth(obj_axis_npc.x, (obj_axis_npc.y - 28), (obj_axis_npc.depth - 1), obj_cutscene_ex) |
29 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
30 |
instance_destroy(obj_factory_03_minigame) |
31 |
with (obj_axis_npc) |
32 |
{ |
33 |
actor_speed = 0 |
34 |
can_walk = false |
35 |
npc_arrived = true |
36 |
} |
37 |
caught_noloop = true |
38 |
alarm[0] = 30alarm[0]if (!instance_exists(obj_dialogue_axis_hindered))
msg = instance_create(x, y, obj_dialogue_axis_hindered)
with (msg)
{
sndfnt = 111
message[0] = "* HA. FOUND YOU."
message[1] = "* AWAY YOU GO."
prt[0] = 473
prt[1] = 473
}
fade_out = true
instance_destroy(obj_cutscene_ex) |
39 |
} |
40 |
} |
41 |
else |
42 |
delay_current = delay_max |
43 |
if (fade_out == true && (!global.dialogue_open)) |
44 |
{ |
45 |
draw_alpha += 0.1 |
46 |
if (draw_alpha >= 1) |
47 |
{ |
48 |
if (!alarm[1]) |
49 |
alarm[1] = 15alarm[1]room = rm_steamworks_factory_shaft
obj_pl.x = 160
obj_pl.y = 128 |
50 |
} |
51 |
} |
52 |
if (active == true) |
53 |
{ |
54 |
audio_emitter_position(flashlight_emitter, x, y, 0) |
55 |
audio_listener_position(obj_pl.x, obj_pl.y, 0) |
56 |
if (!audio_is_playing(snd_axis_flashlight)) |
57 |
audio_play_sound_on(flashlight_emitter, snd_axis_flashlight, true, 1) |
58 |
} |
59 |
else if audio_is_playing(snd_axis_flashlight) |
60 |
audio_stop_sound(snd_axis_flashlight) |