| 1 | switch (scene) |
| 2 | { |
| 3 | case 0: |
| 4 | cutscene_wait(0.5); |
| 5 | break; |
| 6 | case 1: |
| 7 | cutscene_sfx_play(383, 1); |
| 8 | break; |
| 9 | case 2: |
| 10 | cutscene_wait(0.5); |
| 11 | break; |
| 12 | case 3: |
| 13 | cutscene_sfx_play(401, 1); |
| 14 | break; |
| 15 | case 4: |
| 16 | cutscene_wait(2); |
| 17 | break; |
| 18 | case 5: |
| 19 | cutscene_sfx_play(384, 0.8); |
| 20 | break; |
| 21 | case 6: |
| 22 | cutscene_wait(0.3); |
| 23 | break; |
| 24 | case 7: |
| 25 | cutscene_sfx_play(263, 0.3); |
| 26 | break; |
| 27 | case 8: |
| 28 | cutscene_wait(1); |
| 29 | break; |
| 30 | case 9: |
| 31 | if (draw_alpha > 0) |
| 32 | { |
| 33 | draw_alpha -= 0.1; |
| 34 | } |
| 35 | else |
| 36 | { |
| 37 | draw_alpha = 0; |
| 38 | scene++; |
| 39 | } |
| 40 | break; |
| 41 | case 10: |
| 42 | instance_destroy(); |
| 43 | break; |
| 44 | } |