1 |
switch scene |
2 |
{ |
3 |
case 0: |
4 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} ()) |
5 |
cutscene_advance() |
6 |
break |
7 |
case 1: |
8 |
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() //gml_Script_scr_cutscene_start
{
global.cutscene = true
obj_pl.state = gml_Script_scr_frozen_state
obj_pl.image_index = 0
obj_pl.image_speed = 0
} () |
9 |
if (global.sworks_flag[38] >= 3) |
10 |
{ |
11 |
with (obj_factory_04_elevator) |
12 |
scene += 1 |
13 |
instance_destroy() |
14 |
return; |
15 |
} |
16 |
if (!instance_exists(obj_factory_numpad_overlay)) |
17 |
instance_create(0, 0, obj_factory_numpad_overlay) |
18 |
scene++ |
19 |
break |
20 |
case 2: |
21 |
if (obj_factory_numpad_overlay.entry_correct == 1) |
22 |
{ |
23 |
with (obj_factory_04_elevator) |
24 |
scene += 1 |
25 |
global.sworks_flag[38] = 3 |
26 |
instance_destroy() |
27 |
} |
28 |
else if (obj_factory_numpad_overlay.entry_correct == 0) |
29 |
scene++ |
30 |
break |
31 |
case 3: |
32 |
if (!instance_exists(obj_factory_numpad_overlay)) |
33 |
{ |
34 |
scr_cutscene_end() |
35 |
scene = 0 |
36 |
} |
37 |
break |
38 |
} |