| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
scr_cutscene_start(); |
| 4 |
switch (room) |
| 5 |
{ |
| 6 |
case rm_steamworks_factory_02: |
| 7 |
target_code = global.factory_code; |
| 8 |
break; |
| 9 |
case rm_steamworks_factory_03: |
| 10 |
target_code_array = ["0", "0", "0", "0"]; |
| 11 |
for (var i = 0; i < ds_list_size(global.factory_code_2); i++) |
| 12 |
{ |
| 13 |
var new_string = ""; |
| 14 |
var target_pos = 0; |
| 15 |
switch (ds_list_find_value(global.factory_code_2, i)) |
| 16 |
{ |
| 17 |
case 0: |
| 18 |
new_string = "1"; |
| 19 |
break; |
| 20 |
case 1: |
| 21 |
new_string = "2"; |
| 22 |
break; |
| 23 |
case 2: |
| 24 |
new_string = "3"; |
| 25 |
break; |
| 26 |
case 3: |
| 27 |
new_string = "4"; |
| 28 |
break; |
| 29 |
case 4: |
| 30 |
new_string = "1"; |
| 31 |
target_pos = 1; |
| 32 |
break; |
| 33 |
case 5: |
| 34 |
new_string = "2"; |
| 35 |
target_pos = 1; |
| 36 |
break; |
| 37 |
case 6: |
| 38 |
new_string = "3"; |
| 39 |
target_pos = 1; |
| 40 |
break; |
| 41 |
case 7: |
| 42 |
new_string = "4"; |
| 43 |
target_pos = 1; |
| 44 |
break; |
| 45 |
case 8: |
| 46 |
new_string = "1"; |
| 47 |
target_pos = 2; |
| 48 |
break; |
| 49 |
case 9: |
| 50 |
new_string = "2"; |
| 51 |
target_pos = 2; |
| 52 |
break; |
| 53 |
case 10: |
| 54 |
new_string = "3"; |
| 55 |
target_pos = 2; |
| 56 |
break; |
| 57 |
case 11: |
| 58 |
new_string = "4"; |
| 59 |
target_pos = 2; |
| 60 |
break; |
| 61 |
case 12: |
| 62 |
new_string = "1"; |
| 63 |
target_pos = 3; |
| 64 |
break; |
| 65 |
case 13: |
| 66 |
new_string = "2"; |
| 67 |
target_pos = 3; |
| 68 |
break; |
| 69 |
case 14: |
| 70 |
new_string = "3"; |
| 71 |
target_pos = 3; |
| 72 |
break; |
| 73 |
case 15: |
| 74 |
new_string = "4"; |
| 75 |
target_pos = 3; |
| 76 |
break; |
| 77 |
} |
| 78 |
target_code_array[target_pos] = new_string; |
| 79 |
} |
| 80 |
target_code = ""; |
| 81 |
for (var i = 0; i < array_length(target_code_array); i++) |
| 82 |
target_code += target_code_array[i]; |
| 83 |
break; |
| 84 |
case rm_steamworks_factory_04: |
| 85 |
target_code = global.factory_code_3; |
| 86 |
break; |
| 87 |
} |
| 88 |
entry_number = ""; |
| 89 |
entry_correct = -1; |
| 90 |
scene = 0; |
| 91 |
layer_create(-99999, "sequence_layer"); |
| 92 |
overlay_sequence = layer_sequence_create("sequence_layer", camera_get_view_x(view_camera[0]), camera_get_view_y(view_camera[0]), 23); |
| 93 |
number_selected = 1; |