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gml_Object_obj_fakedoorway_Collision_obj_pl

related scripts: Alarm_0Collision_obj_pl Create_0

(view raw script w/o annotations or w/e)
1
global.cutscene = true;
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if (!instance_exists(obj_dialogue) && waiter == 0)
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{
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    msg = instance_create(x, y, obj_dialogue);
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    waiter = 1;
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}
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with (msg)
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{
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    sndfnt = 97;
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    message[0] = "* Do not wander off.";
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    message[1] = "* It's dangerous in here.";
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    prt[0] = 340;
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    prt[1] = 343;
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}
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if (!global.dialogue_open && waiter == 1)
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{
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    obj_pl.vspeed = -3;
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    if (!alarm[0])
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        alarm[0] = 3;
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}