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gml_Object_obj_fakedoorway_Collision_obj_pl

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if ((!instance_exists(obj_dialogue)) && waiter == 0)
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{
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    msg = instance_create(x, y, obj_dialogue)
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    waiter = 1
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}
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with (msg)
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{
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    sndfnt = 97
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    message[0] = "* Do not wander off."
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    message[1] = "* It's dangerous in here."
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    prt[0] = 340
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    prt[1] = 343
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}
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if ((!global.dialogue_open) && waiter == 1)
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{
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    global.cutscene = true
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    obj_pl.vspeed = -3
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    if (!alarm[0])
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       alarm[0]
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}