1 |
starting_point_x = x |
2 |
starting_point_y = y |
3 |
starting_point_xscale = 1 |
4 |
starting_point_yscale = 1 |
5 |
draw_position_x = starting_point_x |
6 |
draw_position_y = starting_point_y |
7 |
draw_position_xscale = starting_point_xscale |
8 |
draw_position_yscale = starting_point_yscale |
9 |
damage_disjoint_x = 0 |
10 |
damage_disjoint_y = 0 |
11 |
damage_disjoint_count = 0 |
12 |
hurt_sprite = 3192 |
13 |
no_loop_damage_disjoint_count = false |
14 |
no_loop_create_clouds = false |
15 |
animating = false |
16 |
vanish = false |
17 |
vanish_state = 1 |
18 |
sign_modifier = 1 |
19 |
time_elapsed = 0 |
20 |
time_max = 60 |
21 |
time_increase = 1 |
22 |
max_rise = 0.025 |
23 |
max_rise_ext = 0.01 |
24 |
if instance_exists(obj_background_feisty_four_yellow) |
25 |
depth = obj_background_feisty_four_yellow.depth - 1 |
26 |
instance_create_depth(x, (y - 106), (depth - 2), obj_feisty_four_ace_head) |
27 |
instance_create_depth((x + 18), (y - 96), (depth - 1), obj_feisty_four_ace_arm) |
28 |
head_displacement_y_multiplier = (obj_feisty_four_ace_head.y - bbox_top) / sprite_height |
29 |
time_elapsed_decrease_head = 4 |
30 |
hand_displacement_y_multiplier = (obj_feisty_four_ace_arm.y - bbox_top) / sprite_height |
31 |
time_elapsed_decrease_hand = 0 |