| 1 | 
        var enemy_dead = global.enemy_dead;  | 
    
    
    
        | 2 | 
        var enemy_spared = global.enemy_spared;  | 
    
    
    
        | 3 | 
        if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 4 | 
            image_alpha = global.image_alpha_enemy_attacking;  | 
    
    
    
        | 5 | 
        if (enemy_dead == true)  | 
    
    
    
        | 6 | 
        { | 
    
    
    
        | 7 | 
            x = starting_point_x;  | 
    
    
    
        | 8 | 
            y = starting_point_y;  | 
    
    
    
        | 9 | 
            instance_create(starting_point_x, starting_point_y, obj_dalv_dead);  | 
    
    
    
        | 10 | 
            instance_destroy();  | 
    
    
    
        | 11 | 
            exit;  | 
    
    
    
        | 12 | 
            image_alpha = 0.5;  | 
    
    
    
        | 13 | 
        }  | 
    
    
    
        | 14 | 
        else if (enemy_spared == true)  | 
    
    
    
        | 15 | 
        { | 
    
    
    
        | 16 | 
            sprite_index = spr_dalv_spared;  | 
    
    
    
        | 17 | 
            x = starting_point_x;  | 
    
    
    
        | 18 | 
            y = starting_point_y;  | 
    
    
    
        | 19 | 
            image_xscale = starting_point_xscale;  | 
    
    
    
        | 20 | 
            image_yscale = starting_point_yscale;  | 
    
    
    
        | 21 | 
            image_alpha = 0.5;  | 
    
    
    
        | 22 | 
            if (no_loop_create_clouds == false)  | 
    
    
    
        | 23 | 
            { | 
    
    
    
        | 24 | 
                for (i = 0; i <= 11; i += 1)  | 
    
    
    
        | 25 | 
                    instance_create(x, y - 100, obj_spare_cloud);  | 
    
    
    
        | 26 | 
            }  | 
    
    
    
        | 27 | 
            no_loop_create_clouds = true;  | 
    
    
    
        | 28 | 
        }  | 
    
    
    
        | 29 | 
        obj_feisty_four_ace_head.image_alpha = image_alpha;  | 
    
    
    
        | 30 | 
        obj_feisty_four_ace_arm.image_alpha = image_alpha;  | 
    
    
    
        | 31 | 
        if (damage_disjoint_count > 0)  | 
    
    
    
        | 32 | 
        { | 
    
    
    
        | 33 | 
            damage_disjoint_count -= 1;  | 
    
    
    
        | 34 | 
        }  | 
    
    
    
        | 35 | 
        else if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 36 | 
        { | 
    
    
    
        | 37 | 
            if (global.current_hp_enemy <= 0)  | 
    
    
    
        | 38 | 
                sprite_index = spr_feisty_four_ace_body_legs;  | 
    
    
    
        | 39 | 
            else  | 
    
    
    
        | 40 | 
                sprite_index = spr_feisty_four_ace_body_legs;  | 
    
    
    
        | 41 | 
        }  | 
    
    
    
        | 42 | 
        if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false)  | 
    
    
    
        | 43 | 
        { | 
    
    
    
        | 44 | 
            time_elapsed = 0;  | 
    
    
    
        | 45 | 
            sign_modifier = 1;  | 
    
    
    
        | 46 | 
            damage_disjoint_count = 12;  | 
    
    
    
        | 47 | 
            no_loop_damage_disjoint_count = true;  | 
    
    
    
        | 48 | 
        }  | 
    
    
    
        | 49 | 
        else if (!instance_exists(obj_text_damage_count))  | 
    
    
    
        | 50 | 
        { | 
    
    
    
        | 51 | 
            no_loop_damage_disjoint_count = false;  | 
    
    
    
        | 52 | 
        }  | 
    
    
    
        | 53 | 
        if (damage_disjoint_count == 12)  | 
    
    
    
        | 54 | 
            damage_disjoint_x = -50;  | 
    
    
    
        | 55 | 
        else if (damage_disjoint_count == 10)  | 
    
    
    
        | 56 | 
            damage_disjoint_x = 50;  | 
    
    
    
        | 57 | 
        else if (damage_disjoint_count == 8)  | 
    
    
    
        | 58 | 
            damage_disjoint_x = -20;  | 
    
    
    
        | 59 | 
        else if (damage_disjoint_count == 6)  | 
    
    
    
        | 60 | 
            damage_disjoint_x = 20;  | 
    
    
    
        | 61 | 
        else if (damage_disjoint_count == 4)  | 
    
    
    
        | 62 | 
            damage_disjoint_x = -10;  | 
    
    
    
        | 63 | 
        else if (damage_disjoint_count == 2)  | 
    
    
    
        | 64 | 
            damage_disjoint_x = 10;  | 
    
    
    
        | 65 | 
        else if (damage_disjoint_count == 0)  | 
    
    
    
        | 66 | 
            damage_disjoint_x = 0;  | 
    
    
    
        | 67 | 
        if (damage_disjoint_count > 0)  | 
    
    
    
        | 68 | 
        { | 
    
    
    
        | 69 | 
            if (global.current_hp_enemy <= 0)  | 
    
    
    
        | 70 | 
                sprite_index = spr_feisty_four_ace_body_legs;  | 
    
    
    
        | 71 | 
            else  | 
    
    
    
        | 72 | 
                sprite_index = hurt_sprite;  | 
    
    
    
        | 73 | 
            image_xscale = starting_point_xscale;  | 
    
    
    
        | 74 | 
            image_yscale = starting_point_yscale;  | 
    
    
    
        | 75 | 
        }  | 
    
    
    
        | 76 | 
        else if (sprite_index == hurt_sprite)  | 
    
    
    
        | 77 | 
        { | 
    
    
    
        | 78 | 
            sprite_index = spr_feisty_four_ace_body_legs;  | 
    
    
    
        | 79 | 
        }  | 
    
    
    
        | 80 | 
        if (global.current_hp_enemy <= 0)  | 
    
    
    
        | 81 | 
        { | 
    
    
    
        | 82 | 
            time_elapsed = 0;  | 
    
    
    
        | 83 | 
            sign_modifier = 1;  | 
    
    
    
        | 84 | 
        }  | 
    
    
    
        | 85 | 
        x = draw_position_x + damage_disjoint_x;  | 
    
    
    
        | 86 | 
        y = draw_position_y + damage_disjoint_y;  | 
    
    
    
        | 87 | 
        if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 88 | 
        { | 
    
    
    
        | 89 | 
            game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);  | 
    
    
    
        | 90 | 
            animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math);  | 
    
    
    
        | 91 | 
            image_yscale = draw_position_yscale + animation_disjoint_yscale;  | 
    
    
    
        | 92 | 
            image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise));  | 
    
    
    
        | 93 | 
            var image_yscale_store = image_yscale;  | 
    
    
    
        | 94 | 
            var time_elapsed_head = time_elapsed - time_elapsed_decrease_head;  | 
    
    
    
        | 95 | 
            if (time_elapsed_head < 0)  | 
    
    
    
        | 96 | 
            { | 
    
    
    
        | 97 | 
                time_elapsed_head += time_max;  | 
    
    
    
        | 98 | 
                sign_modifier_head = -sign_modifier;  | 
    
    
    
        | 99 | 
            }  | 
    
    
    
        | 100 | 
            else  | 
    
    
    
        | 101 | 
            { | 
    
    
    
        | 102 | 
                sign_modifier_head = sign_modifier;  | 
    
    
    
        | 103 | 
            }  | 
    
    
    
        | 104 | 
            game_maker_cannot_do_math = power((time_elapsed_head / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);  | 
    
    
    
        | 105 | 
            animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math);  | 
    
    
    
        | 106 | 
            image_yscale = draw_position_yscale + animation_disjoint_yscale;  | 
    
    
    
        | 107 | 
            head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier);  | 
    
    
    
        | 108 | 
            image_yscale = image_yscale_store;  | 
    
    
    
        | 109 | 
            var time_elapsed_hand = time_elapsed - time_elapsed_decrease_hand;  | 
    
    
    
        | 110 | 
            if (time_elapsed_hand < 0)  | 
    
    
    
        | 111 | 
            { | 
    
    
    
        | 112 | 
                time_elapsed_hand += time_max;  | 
    
    
    
        | 113 | 
                sign_modifier_hand = -sign_modifier;  | 
    
    
    
        | 114 | 
            }  | 
    
    
    
        | 115 | 
            else  | 
    
    
    
        | 116 | 
            { | 
    
    
    
        | 117 | 
                sign_modifier_hand = sign_modifier;  | 
    
    
    
        | 118 | 
            }  | 
    
    
    
        | 119 | 
            game_maker_cannot_do_math = power((time_elapsed_hand / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);  | 
    
    
    
        | 120 | 
            animation_disjoint_yscale = sign_modifier_hand * (max_rise - game_maker_cannot_do_math);  | 
    
    
    
        | 121 | 
            image_yscale = draw_position_yscale + animation_disjoint_yscale;  | 
    
    
    
        | 122 | 
            hand_displacement_y = bbox_top + (sprite_height * hand_displacement_y_multiplier);  | 
    
    
    
        | 123 | 
            image_yscale = image_yscale_store;  | 
    
    
    
        | 124 | 
            time_elapsed += time_increase;  | 
    
    
    
        | 125 | 
            if (time_elapsed >= time_max)  | 
    
    
    
        | 126 | 
            { | 
    
    
    
        | 127 | 
                time_elapsed = 0;  | 
    
    
    
        | 128 | 
                sign_modifier = -sign_modifier;  | 
    
    
    
        | 129 | 
            }  | 
    
    
    
        | 130 | 
            animating = true;  | 
    
    
    
        | 131 | 
        }  | 
    
    
    
        | 132 | 
        else  | 
    
    
    
        | 133 | 
        { | 
    
    
    
        | 134 | 
            animating = false;  | 
    
    
    
        | 135 | 
        }  | 
    
    
    
        | 136 | 
        if (vanish == true)  | 
    
    
    
        | 137 | 
        { | 
    
    
    
        | 138 | 
            if (vanish_state == 1)  | 
    
    
    
        | 139 | 
            { | 
    
    
    
        | 140 | 
                game_maker_cannot_do_math = power((time_elapsed_move / (((time_max_move * 0.5) / 2) * (1 / sqrt(max_rise_move * 0.15)))) - sqrt(max_rise_move * 0.15), 2);  | 
    
    
    
        | 141 | 
                animation_disjoint_x_move = -sign_modifier_move * ((max_rise_move * 0.15) - game_maker_cannot_do_math);  | 
    
    
    
        | 142 | 
                x = draw_position_x + animation_disjoint_x_move;  | 
    
    
    
        | 143 | 
                time_elapsed_move += time_increase_move;  | 
    
    
    
        | 144 | 
                if (time_elapsed_move > ((time_max_move * 0.5) / 2))  | 
    
    
    
        | 145 | 
                { | 
    
    
    
        | 146 | 
                    time_elapsed_move = 0;  | 
    
    
    
        | 147 | 
                    vanish_state = 2;  | 
    
    
    
        | 148 | 
                }  | 
    
    
    
        | 149 | 
            }  | 
    
    
    
        | 150 | 
            if (vanish_state == 2)  | 
    
    
    
        | 151 | 
            { | 
    
    
    
        | 152 | 
                game_maker_cannot_do_math = power((time_elapsed_move / ((time_max_move / 2) * (1 / sqrt(max_rise_move)))) - sqrt(max_rise_move), 2);  | 
    
    
    
        | 153 | 
                animation_disjoint_x_move = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math);  | 
    
    
    
        | 154 | 
                x = draw_position_x + animation_disjoint_x_move;  | 
    
    
    
        | 155 | 
                time_elapsed_move += time_increase_move;  | 
    
    
    
        | 156 | 
                if (time_elapsed_move > (time_max_move / 2))  | 
    
    
    
        | 157 | 
                    instance_destroy();  | 
    
    
    
        | 158 | 
            }  | 
    
    
    
        | 159 | 
        }  | 
    
    
    
        | 160 | 
        if (instance_exists(obj_feisty_four_ace_head))  | 
    
    
    
        | 161 | 
        { | 
    
    
    
        | 162 | 
            with (obj_feisty_four_ace_head)  | 
    
    
    
        | 163 | 
                event_user(0);  | 
    
    
    
        | 164 | 
        }  | 
    
    
    
        | 165 | 
        if (instance_exists(obj_feisty_four_ace_arm))  | 
    
    
    
        | 166 | 
        { | 
    
    
    
        | 167 | 
            with (obj_feisty_four_ace_arm)  | 
    
    
    
        | 168 | 
                event_user(0);  | 
    
    
    
        | 169 | 
        }  |