1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
if (mooch_fly_away == true && mooch_fly_away_no_loop == false) |
4 |
{ |
5 |
sprite_index = spr_feisty_four_mooch_hurt |
6 |
alarm[0] = 150 |
7 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle() //gml_Script_scr_screenshake_battle
{
instance_destroy(obj_screenshake_battle)
var screenshake = instance_create(0, 0, obj_screenshake_battle)
battle_screenshake_duration = argument[0]
battle_screenshake_intensity = argument[1]
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration
} (15, 3) |
8 |
hspeed = -30 |
9 |
vspeed = -20 |
10 |
mooch_fly_away_no_loop = true |
11 |
audio_play_sound(snd_attackhitcrit, 1, 0) |
12 |
obj_enemy_controller_feisty_four.current_hp_mooch -= 1 |
13 |
return; |
14 |
} |
15 |
if (mooch_fly_away_no_loop == true) |
16 |
{ |
17 |
image_angle -= 40 |
18 |
return; |
19 |
} |
20 |
if (enemy_dead == false && enemy_spared == false) |
21 |
image_alpha = global.image_alpha_enemy_attacking |
22 |
if (enemy_dead == true) |
23 |
{ |
24 |
x = starting_point_x |
25 |
y = starting_point_y |
26 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead) |
27 |
instance_destroy() |
28 |
return; |
29 |
} |
30 |
else if (enemy_spared == true) |
31 |
{ |
32 |
sprite_index = spr_dalv_spared |
33 |
x = starting_point_x |
34 |
y = starting_point_y |
35 |
image_xscale = starting_point_xscale |
36 |
image_yscale = starting_point_yscale |
37 |
image_alpha = 0.5 |
38 |
if (no_loop_create_clouds == false) |
39 |
{ |
40 |
for (i = 0; i <= 11; i += 1) |
41 |
instance_create(x, (y - 100), obj_spare_cloud) |
42 |
} |
43 |
no_loop_create_clouds = true |
44 |
} |
45 |
if (damage_disjoint_count > 0) |
46 |
damage_disjoint_count -= 1 |
47 |
else if (enemy_dead == false && enemy_spared == false) |
48 |
{ |
49 |
if (global.current_hp_enemy <= 0) |
50 |
sprite_index = spr_feisty_four_mooch_body_full |
51 |
else |
52 |
sprite_index = spr_feisty_four_mooch_body_full |
53 |
} |
54 |
if (instance_exists(obj_text_damage_count) && ((global.fight_number == 1 && global.enemy_count == 1) || (global.fight_number == 2 && global.enemy_count == 2)) && no_loop_damage_disjoint_count == false) |
55 |
{ |
56 |
time_elapsed = 0 |
57 |
sign_modifier = 1 |
58 |
damage_disjoint_count = 12 |
59 |
no_loop_damage_disjoint_count = true |
60 |
} |
61 |
else if (!instance_exists(obj_text_damage_count)) |
62 |
no_loop_damage_disjoint_count = false |
63 |
if (damage_disjoint_count == 12) |
64 |
damage_disjoint_x = -50 |
65 |
else if (damage_disjoint_count == 10) |
66 |
damage_disjoint_x = 50 |
67 |
else if (damage_disjoint_count == 8) |
68 |
damage_disjoint_x = -20 |
69 |
else if (damage_disjoint_count == 6) |
70 |
damage_disjoint_x = 20 |
71 |
else if (damage_disjoint_count == 4) |
72 |
damage_disjoint_x = -10 |
73 |
else if (damage_disjoint_count == 2) |
74 |
damage_disjoint_x = 10 |
75 |
else if (damage_disjoint_count == 0) |
76 |
damage_disjoint_x = 0 |
77 |
if (damage_disjoint_count > 0) |
78 |
{ |
79 |
if (global.current_hp_enemy <= 0) |
80 |
sprite_index = spr_feisty_four_ace_body_legs |
81 |
else |
82 |
sprite_index = hurt_sprite |
83 |
image_xscale = starting_point_xscale |
84 |
image_yscale = starting_point_yscale |
85 |
} |
86 |
else if (sprite_index == hurt_sprite) |
87 |
sprite_index = spr_feisty_four_mooch_body_full |
88 |
if (global.current_hp_enemy <= 0) |
89 |
{ |
90 |
time_elapsed = 0 |
91 |
sign_modifier = 1 |
92 |
} |
93 |
x = draw_position_x + damage_disjoint_x |
94 |
y = draw_position_y + damage_disjoint_y |
95 |
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 1))) && enemy_dead == false && enemy_spared == false) |
96 |
{ |
97 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
98 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math) |
99 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
100 |
image_xscale = draw_position_xscale - animation_disjoint_yscale * (max_rise_ext / max_rise) |
101 |
var image_yscale_store = image_yscale |
102 |
time_elapsed += time_increase |
103 |
if (time_elapsed >= time_max) |
104 |
{ |
105 |
time_elapsed = 0 |
106 |
sign_modifier = (-sign_modifier) |
107 |
} |
108 |
animating = true |
109 |
} |
110 |
else |
111 |
animating = false |
112 |
if (vanish == true) |
113 |
{ |
114 |
if (vanish_state == 1) |
115 |
{ |
116 |
game_maker_cannot_do_math = power((time_elapsed_move / (time_max_move * 0.5 / 2 * (1 / (sqrt(max_rise_move * 0.15)))) - (sqrt(max_rise_move * 0.15))), 2) |
117 |
animation_disjoint_x_move = (-sign_modifier_move) * (max_rise_move * 0.15 - game_maker_cannot_do_math) |
118 |
x = draw_position_x + animation_disjoint_x_move |
119 |
time_elapsed_move += time_increase_move |
120 |
if (time_elapsed_move > (time_max_move * 0.5 / 2)) |
121 |
{ |
122 |
time_elapsed_move = 0 |
123 |
vanish_state = 2 |
124 |
} |
125 |
} |
126 |
if (vanish_state == 2) |
127 |
{ |
128 |
game_maker_cannot_do_math = power((time_elapsed_move / (time_max_move / 2 * (1 / sqrt(max_rise_move))) - sqrt(max_rise_move)), 2) |
129 |
animation_disjoint_x_move = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math) |
130 |
x = draw_position_x + animation_disjoint_x_move |
131 |
time_elapsed_move += time_increase_move |
132 |
if (time_elapsed_move > (time_max_move / 2)) |
133 |
instance_destroy() |
134 |
} |
135 |
} |