1 |
var enemy_dead = global.enemy_dead |
2 |
var enemy_spared = global.enemy_spared |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking |
5 |
if (enemy_dead == true) |
6 |
{ |
7 |
x = starting_point_x |
8 |
y = starting_point_y |
9 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead) |
10 |
instance_destroy() |
11 |
return; |
12 |
} |
13 |
else if (enemy_spared == true) |
14 |
{ |
15 |
sprite_index = spr_dalv_spared |
16 |
x = starting_point_x |
17 |
y = starting_point_y |
18 |
image_xscale = starting_point_xscale |
19 |
image_yscale = starting_point_yscale |
20 |
image_alpha = 0.5 |
21 |
if (no_loop_create_clouds == false) |
22 |
{ |
23 |
for (i = 0; i <= 11; i += 1) |
24 |
instance_create(x, (y - 100), obj_spare_cloud) |
25 |
} |
26 |
no_loop_create_clouds = true |
27 |
} |
28 |
obj_feisty_four_moray_head.image_alpha = image_alpha |
29 |
obj_feisty_four_moray_hand_left.image_alpha = image_alpha |
30 |
obj_feisty_four_moray_hand_right.image_alpha = image_alpha |
31 |
if (damage_disjoint_count > 0) |
32 |
damage_disjoint_count -= 1 |
33 |
else if (enemy_dead == false && enemy_spared == false) |
34 |
{ |
35 |
if (global.current_hp_enemy <= 0) |
36 |
sprite_index = spr_feisty_four_moray_body_legs |
37 |
else |
38 |
sprite_index = spr_feisty_four_moray_body_legs |
39 |
} |
40 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
41 |
{ |
42 |
time_elapsed = 0 |
43 |
sign_modifier = 1 |
44 |
damage_disjoint_count = 12 |
45 |
no_loop_damage_disjoint_count = true |
46 |
} |
47 |
else if (!instance_exists(obj_text_damage_count)) |
48 |
no_loop_damage_disjoint_count = false |
49 |
if (damage_disjoint_count == 12) |
50 |
damage_disjoint_x = -50 |
51 |
else if (damage_disjoint_count == 10) |
52 |
damage_disjoint_x = 50 |
53 |
else if (damage_disjoint_count == 8) |
54 |
damage_disjoint_x = -20 |
55 |
else if (damage_disjoint_count == 6) |
56 |
damage_disjoint_x = 20 |
57 |
else if (damage_disjoint_count == 4) |
58 |
damage_disjoint_x = -10 |
59 |
else if (damage_disjoint_count == 2) |
60 |
damage_disjoint_x = 10 |
61 |
else if (damage_disjoint_count == 0) |
62 |
damage_disjoint_x = 0 |
63 |
if (damage_disjoint_count > 0) |
64 |
{ |
65 |
if (global.current_hp_enemy <= 0) |
66 |
sprite_index = spr_feisty_four_moray_body_legs |
67 |
else |
68 |
sprite_index = hurt_sprite |
69 |
image_xscale = starting_point_xscale |
70 |
image_yscale = starting_point_yscale |
71 |
} |
72 |
else if (sprite_index == hurt_sprite) |
73 |
sprite_index = spr_feisty_four_moray_body_legs |
74 |
if (global.current_hp_enemy <= 0) |
75 |
{ |
76 |
time_elapsed = 0 |
77 |
sign_modifier = 1 |
78 |
} |
79 |
x = draw_position_x + damage_disjoint_x |
80 |
y = draw_position_y + damage_disjoint_y |
81 |
if ((!((instance_exists(obj_text_damage_count) && global.fight_number == 1))) && enemy_dead == false && enemy_spared == false) |
82 |
{ |
83 |
game_maker_cannot_do_math = power((time_elapsed / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
84 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math) |
85 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
86 |
image_xscale = draw_position_xscale - animation_disjoint_yscale * (max_rise_ext / max_rise) |
87 |
var image_yscale_store = image_yscale |
88 |
var time_elapsed_head = time_elapsed - time_elapsed_decrease_head |
89 |
if (time_elapsed_head < 0) |
90 |
{ |
91 |
time_elapsed_head += time_max |
92 |
sign_modifier_head = (-sign_modifier) |
93 |
} |
94 |
else |
95 |
sign_modifier_head = sign_modifier |
96 |
game_maker_cannot_do_math = power((time_elapsed_head / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
97 |
animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math) |
98 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
99 |
head_displacement_y = bbox_top + sprite_height * head_displacement_y_multiplier |
100 |
image_yscale = image_yscale_store |
101 |
var time_elapsed_hand_left = time_elapsed - time_elapsed_decrease_hand_left |
102 |
if (time_elapsed_hand_left < 0) |
103 |
{ |
104 |
time_elapsed_hand_left += time_max |
105 |
sign_modifier_hand_left = (-sign_modifier) |
106 |
} |
107 |
else |
108 |
sign_modifier_hand_left = sign_modifier |
109 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
110 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise - game_maker_cannot_do_math) |
111 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
112 |
hand_left_displacement_y = bbox_top + sprite_height * hand_left_displacement_y_multiplier |
113 |
image_yscale = image_yscale_store |
114 |
var time_elapsed_hand_right = time_elapsed - time_elapsed_decrease_hand_right |
115 |
if (time_elapsed_hand_right < 0) |
116 |
{ |
117 |
time_elapsed_hand_right += time_max |
118 |
sign_modifier_hand_right = (-sign_modifier) |
119 |
} |
120 |
else |
121 |
sign_modifier_hand_right = sign_modifier |
122 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / (time_max / 2 * (1 / sqrt(max_rise))) - sqrt(max_rise)), 2) |
123 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise - game_maker_cannot_do_math) |
124 |
image_yscale = draw_position_yscale + animation_disjoint_yscale |
125 |
hand_right_displacement_y = bbox_top + sprite_height * hand_right_displacement_y_multiplier |
126 |
image_yscale = image_yscale_store |
127 |
time_elapsed += time_increase |
128 |
if (time_elapsed >= time_max) |
129 |
{ |
130 |
time_elapsed = 0 |
131 |
sign_modifier = (-sign_modifier) |
132 |
} |
133 |
animating = true |
134 |
} |
135 |
else |
136 |
animating = false |
137 |
if (vanish == true) |
138 |
{ |
139 |
if (vanish_state == 1) |
140 |
{ |
141 |
game_maker_cannot_do_math = power((time_elapsed_move / (time_max_move * 0.5 / 2 * (1 / (sqrt(max_rise_move * 0.15)))) - (sqrt(max_rise_move * 0.15))), 2) |
142 |
animation_disjoint_x_move = (-sign_modifier_move) * (max_rise_move * 0.15 - game_maker_cannot_do_math) |
143 |
x = draw_position_x + animation_disjoint_x_move |
144 |
time_elapsed_move += time_increase_move |
145 |
if (time_elapsed_move > (time_max_move * 0.5 / 2)) |
146 |
{ |
147 |
time_elapsed_move = 0 |
148 |
vanish_state = 2 |
149 |
} |
150 |
} |
151 |
if (vanish_state == 2) |
152 |
{ |
153 |
game_maker_cannot_do_math = power((time_elapsed_move / (time_max_move / 2 * (1 / sqrt(max_rise_move))) - sqrt(max_rise_move)), 2) |
154 |
animation_disjoint_x_move = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math) |
155 |
x = draw_position_x + animation_disjoint_x_move |
156 |
time_elapsed_move += time_increase_move |
157 |
if (time_elapsed_move > (time_max_move / 2)) |
158 |
instance_destroy() |
159 |
} |
160 |
} |
161 |
if instance_exists(obj_feisty_four_moray_head) |
162 |
{ |
163 |
with (obj_feisty_four_moray_head) |
164 |
event_user(0) |
165 |
} |
166 |
if instance_exists(obj_feisty_four_moray_hand_left) |
167 |
{ |
168 |
with (obj_feisty_four_moray_hand_left) |
169 |
event_user(0) |
170 |
} |
171 |
if instance_exists(obj_feisty_four_moray_hand_right) |
172 |
{ |
173 |
with (obj_feisty_four_moray_hand_right) |
174 |
event_user(0) |
175 |
} |