scr_cutscene_endscr_cutscene_endfunction scr_cutscene_end() //gml_Script_scr_cutscene_end { global.cutscene = false obj_pl.alarm[0] = 1 }()
instance_destroy()
audio_sound_gain(obj_radio.bgm, 1, 300)
global.dunes_flag[13] = true