| 1 |
if (obj_pl.x > 440 && active == 0) |
| 2 |
{ |
| 3 |
active = 1; |
| 4 |
scr_cutscene_start(); |
| 5 |
audio_sound_gain(obj_radio.bgm, 0, 300); |
| 6 |
if (!audio_is_playing(snd_rumble)) |
| 7 |
{ |
| 8 |
var rumble = audio_play_sound(snd_rumble, 1, 1); |
| 9 |
audio_sound_gain(rumble, 0.75, 0); |
| 10 |
} |
| 11 |
} |
| 12 |
if (active == 1) |
| 13 |
{ |
| 14 |
image_alpha += 0.025; |
| 15 |
if (image_alpha < 1) |
| 16 |
exit; |
| 17 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (261, 100); |
| 18 |
active = 2; |
| 19 |
image_speed = 0.3; |
| 20 |
} |
| 21 |
if (active == 2) |
| 22 |
{ |
| 23 |
var roll_speed = 2.5; |
| 24 |
image_speed = 0.4; |
| 25 |
if ((y < 105 && y > 35) || y > 220) |
| 26 |
{ |
| 27 |
roll_speed = 4.5; |
| 28 |
image_index = 0; |
| 29 |
image_speed = 0; |
| 30 |
if (y > 380) |
| 31 |
image_alpha -= 0.1; |
| 32 |
} |
| 33 |
if (y >= 130 && audio_played == false) |
| 34 |
{ |
| 35 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
| 36 |
audio_played = true; |
| 37 |
} |
| 38 |
if (y > 240) |
| 39 |
depth = 10000; |
| 40 |
y += roll_speed; |
| 41 |
if (y >= room_height) |
| 42 |
{ |
| 43 |
if (!alarm[1]) |
| 44 |
alarm[1] = 45; |
| 45 |
} |
| 46 |
} |