1 | if live_call() |
2 | return global.live_result; |
3 | switch scene |
4 | { |
5 | case 0: |
6 | cutscene_wait(1.5) |
7 | break |
8 | case 1: |
9 | instance_create_depth(442, 55, -100, obj_flowey_world_toriel_fire) |
10 | instance_create_depth(506, 55, -100, obj_flowey_world_toriel_fire) |
11 | audio_play_sound(snd_undertale_appear, 1, 0) |
12 | cutscene_advance() |
13 | break |
14 | case 2: |
15 | cutscene_wait(1.5) |
16 | break |
17 | case 3: |
18 | obj_toriel_npc.npc_direction = "down" |
19 | break |
20 | } |