1 |
script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 |
if (instance_exists(obj_dialogue) && talk == true) |
3 |
{ |
4 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
5 |
sprite_index = spr_fliernpcfly |
6 |
else |
7 |
sprite_index = spr_fliernpctalk |
8 |
} |
9 |
if (!instance_exists(obj_dialogue)) |
10 |
sprite_index = spr_fliernpcfly |
11 |
if (keyboard_multicheck_pressed(0) && scr_interactscr_interactfunction scr_interact() //gml_Script_scr_interact
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == gml_Script_scr_normal_state)
{
var pl_dir = obj_pl.direction
var pl_x = 0
var pl_y = 0
var check_distance_x = 0
var check_distance_y = 0
switch pl_dir
{
case 0:
pl_x = obj_pl.bbox_right
pl_y = obj_pl.bbox_top + 1
check_distance_x = 20
break
case 180:
pl_x = obj_pl.bbox_left
pl_y = obj_pl.bbox_top + 1
check_distance_x = -20
break
case 90:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_top
check_distance_y = -20
break
case 270:
pl_x = obj_pl.x
pl_y = obj_pl.bbox_bottom
check_distance_y = 20
break
}
if collision_line_first(pl_x, pl_y, (pl_x + check_distance_x), (pl_y + check_distance_y), id, false, false)
return true;
}
} () == true) |
12 |
{ |
13 |
scr_textscr_textfunction scr_text() //gml_Script_scr_text
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue)
} () |
14 |
talk = 1 |
15 |
switch global.sideNpc[0] |
16 |
{ |
17 |
case 0: |
18 |
with (msg) |
19 |
{ |
20 |
portrait = false |
21 |
sndfnt = 99 |
22 |
message[0] = "* Oh hey! I was just thinking..." |
23 |
message[1] = "* I really have to show you# this house I'm checking out!" |
24 |
message[2] = "* It's on a beach just# outside of the Ruins. " |
25 |
message[3] = "* Hey, what's with that look?#* I'm following your advice# and being myself. " |
26 |
message[4] = "* I'll just be myself in# a really cool beach house! " |
27 |
} |
28 |
global.sideNpc[0] = 1 |
29 |
break |
30 |
case 1: |
31 |
with (msg) |
32 |
{ |
33 |
portrait = false |
34 |
sndfnt = 99 |
35 |
message[0] = "* You gotta get out and# live a little once in# a while. " |
36 |
message[1] = "* If you stay in one place# too long it feels like things# start to loop. " |
37 |
message[2] = "* It can drive you a little# crazy. " |
38 |
} |
39 |
global.sideNpc[0] = 2 |
40 |
break |
41 |
case 2: |
42 |
with (msg) |
43 |
{ |
44 |
portrait = false |
45 |
sndfnt = 99 |
46 |
message[0] = "* I'm totally gonna learn all# the hip dance moves out there!" |
47 |
} |
48 |
break |
49 |
} |
50 |
|
51 |
} |
52 |
if ((!instance_exists(obj_dialogue)) && talk == true) |
53 |
talk = false |