1 | script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) |
2 | if (global.flag[24 Flowey introduction progress] == 0 || global.flag[24 Flowey introduction progress] == 2) |
3 | { |
4 | image_speed = 0.2 |
5 | waiter = 0 |
6 | obj_pl.state = gml_Script_scr_frozen_state |
7 | } |
8 | if (global.flag[24 Flowey introduction progress] == 1) |
9 | { |
10 | sprite_index = spr_flowey |
11 | image_speed = 0 |
12 | waiter = 0 |
13 | if instance_exists(obj_pl) |
14 | obj_pl.state = gml_Script_scr_frozen_state |
15 | } |