1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (room == rm_battle_flowey) |
4 |
draw_sprite_ext(flowey_face_sprite, 0, flowey_face_x, flowey_face_y, (3 + (random_range(-0.1, 0.1))), (3 + (random_range(-0.1, 0.1))), 0, c_white, 0.5) |
5 |
draw_set_color(c_black) |
6 |
draw_set_alpha(transition_overlay_alpha) |
7 |
draw_rectangle(0, 0, 640, 480, false) |
8 |
draw_set_alpha(1) |
9 |
if instance_exists(obj_battle_hp_max_self) |
10 |
{ |
11 |
if (global.current_hp_self < 10 && global.current_hp_self > -10) |
12 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 20, string_hash_to_newline("0" + string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) |
13 |
else |
14 |
draw_text_colour((314 + obj_battle_hp_max_self.sprite_width - 25), 20, string_hash_to_newline(string(global.current_hp_self) + " / " + string(global.max_hp_self)), c_white, c_white, c_white, c_white, global.image_alpha_enemy_attacking) |
15 |
} |