1 | if live_call() |
2 | return global.live_result; |
3 | image_speed = 1 |
4 | scene = 0 |
5 | cutscene_timer = 0 |
6 | shoot_delay = 15 |
7 | shoot_delay_max = 2 |
8 | image_yscale = 0 |
9 | destroy_self = false |
10 | slash_instance = -4 |
11 | fade_out = false |
12 | spawn_direction = -1 |
13 | direction_current = 0 |
14 | direction_inc = 0 |
15 | bullet_count = 14 |