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gml_Object_obj_flowey_1_attack_6_creator_Destroy_0

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1
if live_call()
2
    return global.live_result;
3
obj_battle_flowey_body_1.y = flowey_ystart
4
instance_destroy(obj_flowey_1_attack_6_face)
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instance_destroy(obj_flowey_1_attack_6_tear)
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instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch)
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with (obj_dialogue_box_battle_transformation_any)
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    event_user(0)
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with (obj_dialogue_box_battle_transformation_any_in)
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    event_perform(ev_alarm, 0)