1 | if live_call() |
2 | return global.live_result; |
3 | obj_battle_flowey_body_1.y = flowey_ystart |
4 | instance_destroy(obj_flowey_1_attack_6_face) |
5 | instance_destroy(obj_flowey_1_attack_6_tear) |
6 | instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch) |
7 | with (obj_dialogue_box_battle_transformation_any) |
8 | event_user(0) |
9 | with (obj_dialogue_box_battle_transformation_any_in) |
10 | event_perform(ev_alarm, 0) |