1 |
if live_call() |
2 |
return global.live_result; |
3 |
if (soul_switch_treshold > 0) |
4 |
soul_switch_treshold -= 1 |
5 |
else |
6 |
{ |
7 |
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch) |
8 |
x = obj_heart_battle_fighting_parent.x |
9 |
y = obj_heart_battle_fighting_parent.y |
10 |
with (obj_heart_battle_fighting_parent) |
11 |
{ |
12 |
x = other.xprevious |
13 |
y = other.yprevious |
14 |
vulnerable = false |
15 |
alarm[0] = 10alarm[0]if live_call()
return global.live_result;
if (soul_switch_treshold > 0)
soul_switch_treshold -= 1
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch)
x = obj_heart_battle_fighting_parent.x
y = obj_heart_battle_fighting_parent.y
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious
y = other.yprevious
vulnerable = false
alarm[0] = 10
}
return;
}
sprite_index = spr_heart_yellow_down
audio_play_sound(snd_bullet_warning, 1, 0)
alarm[0] = 7
alarm[1] = 3 |
16 |
} |
17 |
return; |
18 |
} |
19 |
sprite_index = spr_heart_yellow_down |
20 |
audio_play_sound(snd_bullet_warning, 1, 0) |
21 |
alarm[0] = 7alarm[0]if live_call()
return global.live_result;
if (soul_switch_treshold > 0)
soul_switch_treshold -= 1
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch)
x = obj_heart_battle_fighting_parent.x
y = obj_heart_battle_fighting_parent.y
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious
y = other.yprevious
vulnerable = false
alarm[0] = 10
}
return;
}
sprite_index = spr_heart_yellow_down
audio_play_sound(snd_bullet_warning, 1, 0)
alarm[0] = 7
alarm[1] = 3 |
22 |
alarm[1] = 3 |