|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
if (soul_switch_treshold > 0)
|
|
4
|
{
|
|
5
|
soul_switch_treshold -= 1;
|
|
6
|
}
|
|
7
|
else
|
|
8
|
{
|
|
9
|
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch);
|
|
10
|
x = obj_heart_battle_fighting_parent.x;
|
|
11
|
y = obj_heart_battle_fighting_parent.y;
|
|
12
|
with (obj_heart_battle_fighting_parent)
|
|
13
|
{
|
|
14
|
x = other.xprevious;
|
|
15
|
y = other.yprevious;
|
|
16
|
vulnerable = false;
|
|
17
|
alarm[0] = 10; gml_Object_obj_flowey_1_attack_8_soul_Alarm_0.gml
if (live_call())
return global.live_result;
if (soul_switch_treshold > 0)
{
soul_switch_treshold -= 1;
}
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch);
x = obj_heart_battle_fighting_parent.x;
y = obj_heart_battle_fighting_parent.y;
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious;
y = other.yprevious;
vulnerable = false;
alarm[0] = 10;
}
exit;
}
sprite_index = spr_heart_yellow_down;
audio_play_sound(snd_bullet_warning, 1, 0);
alarm[0] = 7;
alarm[1] = 3;
|
|
18
|
}
|
|
19
|
exit;
|
|
20
|
}
|
|
21
|
sprite_index = spr_heart_yellow_down;
|
|
22
|
audio_play_sound(snd_bullet_warning, 1, 0);
|
|
23
|
alarm[0] = 7; gml_Object_obj_flowey_1_attack_8_soul_Alarm_0.gml
if (live_call())
return global.live_result;
if (soul_switch_treshold > 0)
{
soul_switch_treshold -= 1;
}
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch);
x = obj_heart_battle_fighting_parent.x;
y = obj_heart_battle_fighting_parent.y;
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious;
y = other.yprevious;
vulnerable = false;
alarm[0] = 10;
}
exit;
}
sprite_index = spr_heart_yellow_down;
audio_play_sound(snd_bullet_warning, 1, 0);
alarm[0] = 7;
alarm[1] = 3;
|
|
24
|
alarm[1] = 3; gml_Object_obj_flowey_1_attack_8_soul_Alarm_1.gml
sprite_index = spr_heart_white;
|