1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (soul_switch_treshold > 0) |
4 |
{ |
5 |
soul_switch_treshold -= 1; |
6 |
} |
7 |
else |
8 |
{ |
9 |
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch); |
10 |
x = obj_heart_battle_fighting_parent.x; |
11 |
y = obj_heart_battle_fighting_parent.y; |
12 |
with (obj_heart_battle_fighting_parent) |
13 |
{ |
14 |
x = other.xprevious; |
15 |
y = other.yprevious; |
16 |
vulnerable = false; |
17 |
alarm[0] = 10;gml_Object_obj_flowey_1_attack_8_soul_Alarm_0.gmlif (live_call())
return global.live_result;
if (soul_switch_treshold > 0)
{
soul_switch_treshold -= 1;
}
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch);
x = obj_heart_battle_fighting_parent.x;
y = obj_heart_battle_fighting_parent.y;
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious;
y = other.yprevious;
vulnerable = false;
alarm[0] = 10;
}
exit;
}
sprite_index = spr_heart_yellow_down;
audio_play_sound(snd_bullet_warning, 1, 0);
alarm[0] = 7;
alarm[1] = 3; |
18 |
} |
19 |
exit; |
20 |
} |
21 |
sprite_index = spr_heart_yellow_down; |
22 |
audio_play_sound(snd_bullet_warning, 1, 0); |
23 |
alarm[0] = 7;gml_Object_obj_flowey_1_attack_8_soul_Alarm_0.gmlif (live_call())
return global.live_result;
if (soul_switch_treshold > 0)
{
soul_switch_treshold -= 1;
}
else
{
instance_create_depth(0, 0, -9999, obj_flowey_battle_screen_glitch);
x = obj_heart_battle_fighting_parent.x;
y = obj_heart_battle_fighting_parent.y;
with (obj_heart_battle_fighting_parent)
{
x = other.xprevious;
y = other.yprevious;
vulnerable = false;
alarm[0] = 10;
}
exit;
}
sprite_index = spr_heart_yellow_down;
audio_play_sound(snd_bullet_warning, 1, 0);
alarm[0] = 7;
alarm[1] = 3; |
24 |
alarm[1] = 3; |