1 |
if live_call() |
2 |
return global.live_result; |
3 |
var box = obj_dialogue_box_battle_transformation_any |
4 |
scene = 0 |
5 |
cutscene_timer = 0 |
6 |
obj_heart_battle_fighting_parent.depth = -99999 |
7 |
obj_dialogue_box_battle_transformation_any.depth = -99998 |
8 |
depth = obj_dialogue_box_battle_transformation_any.depth + 1 |
9 |
flowey_depth_og = obj_battle_flowey_body_1.depth |
10 |
obj_battle_flowey_body_1.depth = depth + 1 |
11 |
background_alpha = 0 |
12 |
instance_create_depth(box.x, (box.bbox_top - 10), (depth - 100), obj_flowey_1_attack_audience_hate_sign) |
13 |
scr_enable_battle_box_surface() |