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gml_Object_obj_flowey_1_attack_audience_creator_Create_0

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if live_call()
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    return global.live_result;
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var box = obj_dialogue_box_battle_transformation_any
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scene = 0
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cutscene_timer = 0
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obj_heart_battle_fighting_parent.depth = -99999
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obj_dialogue_box_battle_transformation_any.depth = -99998
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depth = obj_dialogue_box_battle_transformation_any.depth + 1
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flowey_depth_og = obj_battle_flowey_body_1.depth
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obj_battle_flowey_body_1.depth = depth + 1
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background_alpha = 0
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instance_create_depth(box.x, (box.bbox_top - 10), (depth - 100), obj_flowey_1_attack_audience_hate_sign)
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scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() //gml_Script_scr_enable_battle_box_surface { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer) }
()