| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
scene = 0; |
| 5 |
cutscene_timer = 0; |
| 6 |
obj_heart_battle_fighting_parent.depth = -99999; |
| 7 |
obj_dialogue_box_battle_transformation_any.depth = -99998; |
| 8 |
depth = obj_dialogue_box_battle_transformation_any.depth + 1; |
| 9 |
flowey_depth_og = obj_battle_flowey_body_1.depth; |
| 10 |
obj_battle_flowey_body_1.depth = depth + 1; |
| 11 |
background_alpha = 0; |
| 12 |
instance_create_depth(box.x, box.bbox_top - 10, depth - 100, obj_flowey_1_attack_audience_hate_sign); |
| 13 |
scr_enable_battle_box_surface(); |