1 | if live_call() |
2 | return global.live_result; |
3 | var box = 3154 |
4 | if (image_alpha < 1) |
5 | image_alpha += 0.2 |
6 | if (vspeed > 0) |
7 | { |
8 | } |
9 | image_angle -= ((angle_difference(image_angle, (direction + 90))) * 0.05) |
10 | if (place_meeting(x, y, obj_heart_battle_fighting_parent) && obj_heart_battle_fighting_parent.vulnerable == true) |
11 | scr_battle_damage_player |