1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | instance_create_depth(box.x, (box.bbox_top - 60), -110, obj_flowey_1_attack_mouth_face) |
5 | alarm[0] = room_speed * 10 |
6 | flowey_ystart = obj_battle_flowey_body_1.y |
7 | obj_battle_flowey_body_1.y = -1000 |