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gml_Object_obj_flowey_1_attack_mouth_face_creator_Create_0

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1
if live_call()
2
    return global.live_result;
3
var box = obj_dialogue_box_battle_transformation_any
4
instance_create_depth(box.x, (box.bbox_top - 60), -110, obj_flowey_1_attack_mouth_face)
5
alarm[0] = room_speed * 10
alarm[0]

instance_destroy()
6
flowey_ystart = obj_battle_flowey_body_1.y
7
obj_battle_flowey_body_1.y = -1000