1 | instance_destroy(obj_flowey_1_attack_mouth_face); |
2 | instance_destroy(obj_flowey_1_attack_pellets); |
3 | instance_destroy(obj_battle_enemy_attack_flowey_spiral); |
4 | obj_battle_flowey_body_1.y = flowey_ystart; |
5 | instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch); |
6 | with (obj_dialogue_box_battle_transformation_any) |
7 | event_user(0); |
8 | with (obj_dialogue_box_battle_transformation_any_in) |
9 | event_perform(ev_alarm, 0); |