1 | instance_destroy(obj_flowey_1_attack_mouth_face) |
2 | instance_destroy(obj_flowey_1_attack_pellets) |
3 | instance_destroy(obj_battle_enemy_attack_flowey_spiral) |
4 | obj_battle_flowey_body_1.y = flowey_ystart |
5 | instance_create_depth(0, 0, -100, obj_flowey_battle_screen_glitch_attack_switch) |
6 | with (obj_dialogue_box_battle_transformation_any) |
7 | event_user(0) |
8 | with (obj_dialogue_box_battle_transformation_any_in) |
9 | event_perform(ev_alarm, 0) |