| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var box = 3154; |
| 4 | instance_create_depth(box.x, box.bbox_top - 60, -110, obj_flowey_1_attack_mouth_face); |
| 5 | alarm[0] = room_speed * 10; |
| 6 | flowey_ystart = obj_battle_flowey_body_1.y; |
| 7 | obj_battle_flowey_body_1.y = -1000; |