1 | if (live_call()) |
2 | return global.live_result; |
3 | var box = 3154; |
4 | instance_create_depth(box.x, box.bbox_top - 60, -110, obj_flowey_1_attack_mouth_face); |
5 | alarm[0] = room_speed * 10; |
6 | flowey_ystart = obj_battle_flowey_body_1.y; |
7 | obj_battle_flowey_body_1.y = -1000; |