1 |
if live_call() |
2 |
return global.live_result; |
3 |
pellet_count = 8 |
4 |
pellet_dist_default = 56 |
5 |
pellet_dist = pellet_dist_default |
6 |
pellet_speed = 3 * (choose(1, -1)) |
7 |
for (var i = 0; i < pellet_count; i++) |
8 |
{ |
9 |
pellet[i] = instance_create_depth(x, y, -300, obj_battle_enemy_attack_fpellets_simple) |
10 |
pellet[i].image_speed = 0 |
11 |
pellet[i].image_index = 1 |
12 |
pellet[i].image_alpha = 0 |
13 |
pellet[i].direction = i * (360 / pellet_count) |
14 |
pellet[i].image_angle = pellet[i].direction |
15 |
} |
16 |
var box = obj_dialogue_box_battle_transformation_any |
17 |
image_alpha = 0 |
18 |
direction = point_direction(x, y, box.x, box.y) |
19 |
speed = 3.5 |
20 |
fade_out = false |
21 |
alarm[0] = 50alarm[0]if live_call()
return global.live_result;
fade_out = true |
22 |
alarm[1] = 15 |