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gml_Object_obj_flowey_1_attack_pellet_spin_creator_Alarm_1

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if live_call()
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    return global.live_result;
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var attack_offset = 42
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var box = obj_dialogue_box_battle_transformation_any
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var side = choose(1, 2, 3, 4)
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var x_offset = 0
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var y_offset = 0
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switch side
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{
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    case 1:
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        x_offset = -160
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        y_offset = 0
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        break
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    case 2:
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        x_offset = 0
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        y_offset = -160
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        break
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    case 3:
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        x_offset = 160
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        y_offset = 0
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        break
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    case 4:
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        x_offset = 0
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        y_offset = 160
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        break
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}
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instance_create_depth((box.x + x_offset), (box.y + y_offset), -300, obj_flowey_1_attack_pellet_circle_spawner)
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alarm[1] = attack_offset
alarm[1]

if live_call() return global.live_result; var attack_offset = 42 var box = obj_dialogue_box_battle_transformation_any var side = choose(1, 2, 3, 4) var x_offset = 0 var y_offset = 0 switch side { case 1: x_offset = -160 y_offset = 0 break case 2: x_offset = 0 y_offset = -160 break case 3: x_offset = 160 y_offset = 0 break case 4: x_offset = 0 y_offset = 160 break } instance_create_depth((box.x + x_offset), (box.y + y_offset), -300, obj_flowey_1_attack_pellet_circle_spawner) alarm[1] = attack_offset