| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | var box = 3154; |
| 4 | scene = 0; |
| 5 | cutscene_timer = 0; |
| 6 | alpha_base = 0; |
| 7 | hand_alpha = 0; |
| 8 | left_alpha = 1; |
| 9 | right_alpha = 1; |
| 10 | pick_index = 0; |
| 11 | face_index = 0; |
| 12 | left_index = 0; |
| 13 | right_index = 0; |
| 14 | max_shake = 0.5; |
| 15 | shake_intensity = 0; |
| 16 | soul_spawn_delay = 20; |
| 17 | x = box.x; |
| 18 | y = box.bbox_top - 70; |
| 19 | alarm[0] = 300; |