1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | scene = 0 |
5 | cutscene_timer = 0 |
6 | alpha_base = 0 |
7 | hand_alpha = 0 |
8 | left_alpha = 1 |
9 | right_alpha = 1 |
10 | pick_index = 0 |
11 | face_index = 0 |
12 | left_index = 0 |
13 | right_index = 0 |
14 | max_shake = 0.5 |
15 | shake_intensity = 0 |
16 | soul_spawn_delay = 20 |
17 | x = box.x |
18 | y = box.bbox_top - 70 |
19 | alarm[0] = 300 |