1 |
if live_call() |
2 |
return global.live_result; |
3 |
draw_set_alpha(alpha_base) |
4 |
draw_sprite(spr_petal_pull_face, face_index, (x + (random_range((-shake_intensity), shake_intensity))), (y + (random_range((-shake_intensity), shake_intensity)))) |
5 |
draw_sprite(spr_petal_pull_petal1, 0, x, y) |
6 |
draw_sprite(spr_petal_pull_petal2, 0, x, y) |
7 |
draw_sprite(spr_petal_pull_petal3, 0, x, y) |
8 |
draw_sprite(spr_petal_pull_petal4, 0, x, y) |
9 |
draw_sprite(spr_petal_pull_hand_base, 0, x, y) |
10 |
draw_sprite_ext(spr_petal_pull_hand_picking, pick_index, x, y, 1, 1, 0, c_white, hand_alpha) |
11 |
draw_sprite_ext(spr_petal_pull_petal_left, left_index, x, y, 1, 1, 0, c_white, (left_alpha * alpha_base)) |
12 |
draw_sprite_ext(spr_petal_pull_petal_right, right_index, x, y, 1, 1, 0, c_white, (right_alpha * alpha_base)) |
13 |
draw_set_alpha(1) |