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gml_Object_obj_flowey_1_attack_petal_pull_creator_Draw_0

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1
if live_call()
2
    return global.live_result;
3
draw_set_alpha(alpha_base)
4
draw_sprite(spr_petal_pull_face, face_index, (x + (random_range((-shake_intensity), shake_intensity))), (y + (random_range((-shake_intensity), shake_intensity))))
5
draw_sprite(spr_petal_pull_petal1, 0, x, y)
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draw_sprite(spr_petal_pull_petal2, 0, x, y)
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draw_sprite(spr_petal_pull_petal3, 0, x, y)
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draw_sprite(spr_petal_pull_petal4, 0, x, y)
9
draw_sprite(spr_petal_pull_hand_base, 0, x, y)
10
draw_sprite_ext(spr_petal_pull_hand_picking, pick_index, x, y, 1, 1, 0, c_white, hand_alpha)
11
draw_sprite_ext(spr_petal_pull_petal_left, left_index, x, y, 1, 1, 0, c_white, (left_alpha * alpha_base))
12
draw_sprite_ext(spr_petal_pull_petal_right, right_index, x, y, 1, 1, 0, c_white, (right_alpha * alpha_base))
13
draw_set_alpha(1)