| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_set_alpha(alpha_base); |
| 4 |
draw_sprite(spr_petal_pull_face, face_index, x + random_range(-shake_intensity, shake_intensity), y + random_range(-shake_intensity, shake_intensity)); |
| 5 |
draw_sprite(spr_petal_pull_petal1, 0, x, y); |
| 6 |
draw_sprite(spr_petal_pull_petal2, 0, x, y); |
| 7 |
draw_sprite(spr_petal_pull_petal3, 0, x, y); |
| 8 |
draw_sprite(spr_petal_pull_petal4, 0, x, y); |
| 9 |
draw_sprite(spr_petal_pull_hand_base, 0, x, y); |
| 10 |
draw_sprite_ext(spr_petal_pull_hand_picking, pick_index, x, y, 1, 1, 0, c_white, hand_alpha); |
| 11 |
draw_sprite_ext(spr_petal_pull_petal_left, left_index, x, y, 1, 1, 0, c_white, left_alpha * alpha_base); |
| 12 |
draw_sprite_ext(spr_petal_pull_petal_right, right_index, x, y, 1, 1, 0, c_white, right_alpha * alpha_base); |
| 13 |
draw_set_alpha(1); |