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gml_Object_obj_flowey_1_attack_shoebox_creator_Create_0

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1
if live_call()
2
    return global.live_result;
3
var box = obj_dialogue_box_battle_transformation_any
4
instance_create_depth(box.x, 80, -9999, obj_flowey_1_attack_shoebox)
5
alarm[0] = 240
alarm[0]

if live_call() return global.live_result; instance_destroy()
6
x = box.x
7
y = box.bbox_top - 15