1 | if live_call() |
2 | return global.live_result; |
3 | var box = obj_dialogue_box_battle_transformation_any |
4 | instance_create_depth(box.x, 80, -9999, obj_flowey_1_attack_shoebox) |
5 | alarm[0] = 240 |
6 | x = box.x |
7 | y = box.bbox_top - 15 |