1 |
if live_call() |
2 |
return global.live_result; |
3 |
global.battle_enemy_name = "flowey2" |
4 |
scr_generate_battle_flowey_phase_2scr_generate_battle_flowey_phase_2function scr_generate_battle_flowey_phase_2() //gml_Script_scr_generate_battle_flowey_phase_2
{
if live_call()
return global.live_result;
global.battle_enemy_name_1 = "flowey2"
global.battle_menu_number = 1
global.speed_self = 4
global.invulnerability_self = global.player_invulnerability
global.attacking_damage_cap = -1
global.hit_self = false
global.hurt_self = false
global.current_hp_enemy = 1000
global.max_hp_enemy = 1000
global.current_hp_self = 100
global.max_hp_self = 100
global.last_hp_enemy = global.current_hp_enemy
global.current_hp_enemy_draw = global.current_hp_enemy
global.enemy_low_hp = false
global.enemy_hit = false
global.enemy_hurt = false
global.enemy_attack_stat = 2
global.enemy_defense_stat = 99
global.enemy_vulnerable = true
global.enemy_attacking = true
global.enemy_sparing = false
global.enemy_dead = false
global.enemy_spared = false
global.enemy_betrayed = false
global.enemy_fleeable = false
global.enemy_special_text = 0
global.enemy_exp = 1500
global.enemy_gold = 20
global.enemy_count = 1
global.turns_passed = 0
global.last_action_selected = "Nothing"
global.action_1_important = false
global.action_2_important = false
global.action_3_important = false
global.action_1_color = 16777215
global.action_2_color = 16777215
global.action_3_color = 16777215
global.action_amount = 3
global.item_use = "Nothing"
global.item_used = "Nothing"
global.item_gift = "Nothing"
global.item_gifted = "Nothing"
global.image_alpha_enemy_attacking = 0
global.important_cutscene = false
global.can_attack = true
global.action_1_selected_count = 0
global.action_2_selected_count = 0
global.spare_selected_count = 0
global.hit_count = 0
global.miss_count = 0
global.no_hit_count = 0
global.hurt_self_count = 0
global.hurt_self_turn_count = 0
global.item_use_count = 0
global.item_gift_count = 0
global.attack_cycle = 0
global.attack_cycle_max = 7
global.enemy_mode = 0
global.enemy_mode_previous = 0
audio_extend = false
global.sound_carry_battle = false
global.mettaton_voice_count = 1
global.enemy_target_x = 320
global.enemy_target_y = 60
global.last_text_move_select = -1
global.soul_mode = "Red"
global.boss_mini = false
} () |
5 |
if (!variable_global_exists("flowey_phase_2_noloop")) |
6 |
global.flowey_phase_2_noloop = false |
7 |
intro_noloop = false |
8 |
scene = 0 |
9 |
cutscene_timer = 0 |
10 |
draw_alpha = 0 |
11 |
white_alpha = 0 |
12 |
clover_alpha = 1 |
13 |
clover_offset_x = 0 |
14 |
clover_offset_y = 0 |
15 |
clover_shake_strength = 0 |
16 |
soul_overlay_alpha = 0 |
17 |
obj_heart_battle_fighting_yellow_final.image_alpha = 0 |
18 |
timestamp_current = 0 |
19 |
timestamp = [7.36, 9.7, 10.84, 12.94, 15.6, 17.45] |
20 |
timestamp_image_index = [0, 1, 2, 1, 2, 0] |
21 |
intro_song = audio_play_sound(mus_crescendo_of_dread, 1, 0) |
22 |
image_speed = 0 |
23 |
switch_timer = 25 |
24 |
stage_switch = -1 |
25 |
stage_current = 0 |
26 |
sprite_flowey[0] = 2807 |
27 |
sprite_flowey[1] = 3141 |
28 |
sprite_flowey[2] = 2974 |
29 |
sprite_flowey[3] = 3398 |
30 |
sprite_flowey[4] = 2242 |
31 |
sprite_flowey[5] = 2792 |
32 |
sprite_flowey[6] = 3586 |
33 |
music_flowey[0] = 171 |
34 |
music_flowey[1] = 585 |
35 |
music_flowey[2] = 637 |
36 |
music_flowey[3] = 22 |
37 |
music_flowey[4] = 527 |
38 |
music_flowey[5] = 51 |
39 |
music_flowey[6] = 599 |
40 |
controller_flowey[0] = 56 |
41 |
controller_flowey[1] = 659 |
42 |
controller_flowey[2] = 707 |
43 |
controller_flowey[3] = 1709 |
44 |
controller_flowey[4] = 2938 |
45 |
controller_flowey[5] = 986 |
46 |
controller_flowey[6] = 446 |
47 |
petal_alive = [1, 1, 1, 1, 1, 1] |
48 |
petal_count = 6 |
49 |
hp_bar_alpha = 0 |
50 |
if (global.flowey_phase_2_noloop == true) |
51 |
{ |
52 |
obj_heart_battle_fighting_yellow_final.image_alpha = 1 |
53 |
clover_alpha = 0 |
54 |
scene = 8 |
55 |
audio_stop_sound(intro_song) |
56 |
if file_exists("tempsave.sav") |
57 |
{ |
58 |
ini_open("tempsave.sav") |
59 |
for (var i = 0; i < array_length(petal_alive); i++) |
60 |
petal_alive[i] = ini_read_real("petal", string(i), 1) |
61 |
petal_count = ini_read_real("petal", "count", 6) |
62 |
ini_close() |
63 |
} |
64 |
if (petal_count < 6) |
65 |
switch_timer = 20 |
66 |
} |
67 |
global.current_hp_self = 100 |
68 |
global.max_hp_self = 100 |