| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var fun_value_check = false; |
| 4 |
if (global.fun_value >= 70) |
| 5 |
fun_value_check = true; |
| 6 |
if (intro_noloop == false) |
| 7 |
{ |
| 8 |
switch (scene) |
| 9 |
{ |
| 10 |
case 0: |
| 11 |
var song_pos = audio_sound_get_track_position(intro_song); |
| 12 |
for (var i = 0; i < array_length(timestamp); i++) |
| 13 |
{ |
| 14 |
if (i == timestamp_current && song_pos >= timestamp[i]) |
| 15 |
{ |
| 16 |
if (timestamp_current < (array_length(timestamp) - 1)) |
| 17 |
{ |
| 18 |
image_index = timestamp_image_index[i]; |
| 19 |
draw_alpha = 1; |
| 20 |
timestamp_current += 1; |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
scene++; |
| 25 |
} |
| 26 |
} |
| 27 |
} |
| 28 |
draw_alpha = lerp(draw_alpha, 0, 0.15); |
| 29 |
image_alpha = draw_alpha; |
| 30 |
break; |
| 31 |
case 1: |
| 32 |
if (white_alpha < 1) |
| 33 |
white_alpha += 0.25; |
| 34 |
else |
| 35 |
scene++; |
| 36 |
break; |
| 37 |
case 2: |
| 38 |
if (!instance_exists(obj_flowey_gray_eyes)) |
| 39 |
instance_create_depth(320, 140, -200, obj_flowey_gray_eyes); |
| 40 |
sprite_index = spr_battle_flowey_gray_idle; |
| 41 |
draw_alpha = 1; |
| 42 |
image_alpha = 1; |
| 43 |
scene++; |
| 44 |
break; |
| 45 |
case 3: |
| 46 |
cutscene_wait(1); |
| 47 |
break; |
| 48 |
case 4: |
| 49 |
if (white_alpha > 0) |
| 50 |
white_alpha -= 0.03; |
| 51 |
else |
| 52 |
scene++; |
| 53 |
break; |
| 54 |
case 5: |
| 55 |
cutscene_wait(1); |
| 56 |
break; |
| 57 |
case 6: |
| 58 |
global.battle_music = audio_play_sound(mus_gotcha, 1, 1); |
| 59 |
scene++; |
| 60 |
break; |
| 61 |
case 7: |
| 62 |
if (cutscene_dialogue_final_flowey()) |
| 63 |
{ |
| 64 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 500); |
| 65 |
cutscene_advance(7.5); |
| 66 |
} |
| 67 |
with (msg) |
| 68 |
{ |
| 69 |
position = 0; |
| 70 |
sndfnt = 664; |
| 71 |
message[0] = "* H O W D Y ."; |
| 72 |
message[1] = "* Have fun with your friend back# there?"; |
| 73 |
message[2] = "* Hahahahaha!!!"; |
| 74 |
message[3] = "* Thought you slipped away for a# second didn't ya?"; |
| 75 |
message[4] = "* You are quite a vigilant one..."; |
| 76 |
message[5] = "* Bet you could've outlasted# ASGORE if you bothered to reach# him."; |
| 77 |
message[6] = "* Even though your choices in# this timeline are useless to me# now..."; |
| 78 |
message[7] = "* I didn't outright HATE our time# together. Not all of it."; |
| 79 |
message[8] = "* Two lost souls deciding who# lives or dies..."; |
| 80 |
message[9] = "* Most of the time you were# insufferable but when you gave# in..."; |
| 81 |
message[10] = "* ...Gave in to your true violent# urges. That was the best part."; |
| 82 |
message[11] = "* That's when I knew you had it# in you to fight the King."; |
| 83 |
message[12] = "* But that was so long ago, haha.# Just look at you now!"; |
| 84 |
message[13] = "* Barely recognizable!"; |
| 85 |
message[14] = "* You know, some say yellow is# the color of justice."; |
| 86 |
message[15] = "* Close, but that's not the word# I would choose..."; |
| 87 |
message[16] = "* Yellow is the color of# judgment."; |
| 88 |
message[17] = "* Consequence..."; |
| 89 |
message[18] = "* You would know, wouldn't you?"; |
| 90 |
message[19] = "* ..."; |
| 91 |
message[20] = "* Ahhh, you're right."; |
| 92 |
message[21] = "* Who cares about all that?"; |
| 93 |
message[22] = "* Life's all about the thrill!# How fun your experiences are!"; |
| 94 |
message[23] = "* Our time here has been way# better than any interaction out# there!"; |
| 95 |
message[24] = "* And I'm not looking for it to# end any time soon!"; |
| 96 |
message[25] = "* Of course, it can't last# forever."; |
| 97 |
message[26] = "* After I overtake your SOUL,# I'll kill ASGORE."; |
| 98 |
message[27] = "* I'll absorb all those poor# children you couldn't save!"; |
| 99 |
message[28] = "* Then and only then, I will# become GOD."; |
| 100 |
message[29] = "* But for now... this is only the# beginning. "; |
| 101 |
message[30] = "* So please, resist."; |
| 102 |
message[31] = "* Let's entertain each other a# while longer."; |
| 103 |
message[32] = "* After all, in this world..."; |
| 104 |
} |
| 105 |
break; |
| 106 |
case 7.5: |
| 107 |
if (cutscene_dialogue_giga(64, 150)) |
| 108 |
cutscene_advance(8); |
| 109 |
with (msg) |
| 110 |
{ |
| 111 |
position = 0; |
| 112 |
message[0] = " IT'S KILL OR BE KILLED"; |
| 113 |
} |
| 114 |
break; |
| 115 |
case 8: |
| 116 |
audio_play_sound(mus_f_laugh, 1, 0); |
| 117 |
instance_destroy(obj_flowey_gray_eyes); |
| 118 |
sprite_index = spr_battle_flowey_gray_laugh; |
| 119 |
image_speed = 1; |
| 120 |
scene++; |
| 121 |
break; |
| 122 |
case 9: |
| 123 |
if (!audio_is_playing(mus_f_laugh)) |
| 124 |
{ |
| 125 |
sprite_index = spr_battle_flowey_gray_idle; |
| 126 |
image_speed = 1; |
| 127 |
if (!global.flowey_phase_2_noloop) |
| 128 |
{ |
| 129 |
global.flowey_phase_2_noloop = true; |
| 130 |
scr_savegame_floweyscr_savegame_floweyfunction scr_savegame_flowey()
{
ini_open("Save.sav");
ini_write_real("Save1", "pX", obj_pl.x);
ini_write_real("Save1", "pY", obj_pl.y);
ini_write_real("Save1", "dir", obj_pl.direction);
var SavedRoom = room;
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "RP", global.current_rp_self);
ini_write_real("Save1", "MAXRP", global.max_rp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", "???");
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "playerCanRun", global.player_can_run);
if (global.party_member == -4)
ini_write_string("Save1", "Follower", "noone");
else
ini_write_string("Save1", "Follower", object_get_name(global.party_member));
ini_write_real("Save1", "Satchel", global.player_has_satchel);
ini_write_real("Save1", "FTravel", global.player_can_travel);
scr_determine_playtime();
ini_write_real("Playtime", "Seconds", global.elapsed_seconds);
var ds_list_encounters = ds_list_write(global.encounter_list);
ini_write_string("Encounters", "0", ds_list_encounters);
var ds_list_steal = ds_list_write(global.steal_list);
ini_write_string("Steal", "0", ds_list_steal);
var ds_list_fasttravel = ds_list_write(global.fast_travel_list);
ini_write_string("FastTravel", "0", ds_list_fasttravel);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
var ds_list_string = ds_list_write(global.box_slot_list);
ini_write_string("DBox", "0", ds_list_string);
ini_write_real("Misc", "01", global.tinypuzzle);
for (var i = 0; i < array_length_1d(global.ruins_flag); i++)
ini_write_real("RuinsFlags", string(i), global.ruins_flag[i]);
for (var i = 0; i < array_length_1d(global.flag); i++)
ini_write_real("Flags", string(i), global.flag[i]);
for (var i = 0; i < array_length_1d(global.snowdin_flag); i++)
ini_write_real("SnowdinFlags", string(i), global.snowdin_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag); i++)
ini_write_real("DunesFlags", string(i), global.dunes_flag[i]);
for (var i = 0; i < array_length_1d(global.dunes_flag_ext); i++)
ini_write_real("DunesFlagsExt", string(i), global.dunes_flag_ext[i]);
for (var i = 0; i < array_length_1d(global.sworks_flag); i++)
ini_write_real("SworksFlags", string(i), global.sworks_flag[i]);
ini_write_string("SworksFlags", "code", global.factory_code);
ds_list_string = ds_list_write(global.factory_code_2);
ini_write_string("SworksFlags", "code2", ds_list_string);
ini_write_string("SworksFlags", "code3", global.factory_code_3);
ini_write_real("SworksFlags", "RbCount", global.sworks_robot_count);
for (var i = 0; i < global.sworks_robot_count; i++)
{
ini_write_real("RbSprite", string(i), global.sworks_robot_sprite[i]);
ini_write_real("RbX", string(i), global.sworks_robot_x[i]);
ini_write_real("RbY", string(i), global.sworks_robot_y[i]);
ini_write_real("RbD", string(i), global.sworks_robot_depth[i]);
ini_write_real("RbS", string(i), global.sworks_robot_scale[i]);
ini_write_real("RbA", string(i), global.sworks_robot_angle[i]);
}
ini_write_string("SworksFlags", "sworks_id", ds_grid_write(global.sworks_id_grid));
for (var i = 0; i < array_length_1d(global.item_stock); i++)
ini_write_real("ItemStock", string(i), global.item_stock[i]);
for (var i = 0; i < array_length_1d(global.hotland_flag); i++)
ini_write_real("HotlandFlags", string(i), global.hotland_flag[i]);
for (var i = 0; i < array_length_1d(global.flowey_flag); i++)
ini_write_real("FloweyFlags", string(i), global.flowey_flag[i]);
ini_write_real("FloweyFlags", "savenumber", global.flowey_save_number);
for (var i = 0; i < array_length_1d(global.extra_flag); i++)
ini_write_real("ExtraFlags", string(i), global.extra_flag[i]);
for (var i = 0; i < array_length_1d(global.mail_flag); i++)
ini_write_real("MailFlags", string(i), global.mail_flag[i]);
ds_list_string = ds_list_write(global.mail_list);
ini_write_string("Mail", "0", ds_list_string);
ds_list_string = ds_list_write(global.mail_unclaimed_list);
ini_write_string("MailUnclaimed", "0", ds_list_string);
ini_write_real("Mail", "1", global.mail_count);
for (var i = 0; i <= 5; i++)
ini_write_real("Misc", string(i + 2), global.sideNpc[i]);
var ds_map_string = ds_map_write(global.npc_map);
... (); |
| 131 |
scene++; |
| 132 |
} |
| 133 |
else |
| 134 |
{ |
| 135 |
scene = 11; |
| 136 |
} |
| 137 |
} |
| 138 |
break; |
| 139 |
case 10: |
| 140 |
clover_shake_strength += 0.01; |
| 141 |
if (clover_shake_strength >= 2) |
| 142 |
{ |
| 143 |
obj_heart_battle_fighting_yellow_final.image_xscale = 2; |
| 144 |
obj_heart_battle_fighting_yellow_final.image_yscale = 2; |
| 145 |
obj_heart_battle_fighting_yellow_final.image_alpha = 1; |
| 146 |
clover_alpha = 0; |
| 147 |
audio_play_sound(snd_undertale_flash, 1, 0); |
| 148 |
cutscene_advance(10.5); |
| 149 |
} |
| 150 |
clover_offset_x = irandom_range(-clover_shake_strength, clover_shake_strength); |
| 151 |
clover_offset_y = irandom_range(-clover_shake_strength, clover_shake_strength); |
| 152 |
break; |
| 153 |
case 10.5: |
| 154 |
obj_heart_battle_fighting_yellow_final.image_xscale = lerp(obj_heart_battle_fighting_yellow_final.image_xscale, 1, 0.1); |
| 155 |
soul_overlay_alpha = 1 - (2 - obj_heart_battle_fighting_yellow_final.image_xscale); |
| 156 |
if (obj_heart_battle_fighting_yellow_final.image_xscale <= 1.05) |
| 157 |
{ |
| 158 |
obj_heart_battle_fighting_yellow_final.image_xscale = 1; |
| 159 |
soul_overlay_alpha = 0; |
| 160 |
cutscene_advance(11); |
| 161 |
} |
| 162 |
obj_heart_battle_fighting_yellow_final.image_yscale = obj_heart_battle_fighting_yellow_final.image_xscale; |
| 163 |
break; |
| 164 |
case 11: |
| 165 |
global.battle_music = audio_play_sound(music_flowey[0], 1, 1); |
| 166 |
instance_create_depth(0, 0, 0, controller_flowey[0]); |
| 167 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
| 168 |
scene++; |
| 169 |
break; |
| 170 |
case 12: |
| 171 |
cutscene_wait(1); |
| 172 |
break; |
| 173 |
case 13: |
| 174 |
scene = 0; |
| 175 |
intro_noloop = true; |
| 176 |
break; |
| 177 |
} |
| 178 |
} |
| 179 |
else |
| 180 |
{ |
| 181 |
if (scene < 19) |
| 182 |
{ |
| 183 |
hp_bar_alpha = lerp(hp_bar_alpha, 1, 0.15); |
| 184 |
if (hp_bar_alpha > 0.99) |
| 185 |
hp_bar_alpha = 1; |
| 186 |
} |
| 187 |
else |
| 188 |
{ |
| 189 |
hp_bar_alpha = lerp(hp_bar_alpha, 0, 0.25); |
| 190 |
if (hp_bar_alpha < 0.01) |
| 191 |
hp_bar_alpha = 0; |
| 192 |
} |
| 193 |
if (stage_current == 0) |
| 194 |
{ |
| 195 |
switch (scene) |
| 196 |
{ |
| 197 |
case 0: |
| 198 |
cutscene_wait(switch_timer); |
| 199 |
break; |
| 200 |
case 1: |
| 201 |
var fight_end = true; |
| 202 |
for (var i = 0; i < array_length(petal_alive); i++) |
| 203 |
{ |
| 204 |
if (petal_alive[i] == 1) |
| 205 |
{ |
| 206 |
instance_create_depth(0, 0, -999, obj_flowey_battle_screen_glitch_wheel); |
| 207 |
scene++; |
| 208 |
fight_end = false; |
| 209 |
break; |
| 210 |
} |
| 211 |
} |
| 212 |
if (fight_end == true) |
| 213 |
scene = 5; |
| 214 |
else |
| 215 |
instance_destroy(controller_flowey[0]); |
| 216 |
break; |
| 217 |
case 2: |
| 218 |
image_alpha -= 0.2; |
| 219 |
if (image_alpha <= 0) |
| 220 |
scene++; |
| 221 |
break; |
| 222 |
case 3: |
| 223 |
if (!instance_exists(obj_flowey_battle_screen_glitch_wheel)) |
| 224 |
{ |
| 225 |
instance_create_depth(320, 160, -100, obj_flowey_battle_gray_wheel); |
| 226 |
scene++; |
| 227 |
} |
| 228 |
break; |
| 229 |
case 5: |
| 230 |
if (sprite_index != spr_battle_flowey_gray_neutral_3) |
| 231 |
{ |
| 232 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
| 233 |
sprite_index = spr_battle_flowey_gray_neutral_3; |
| 234 |
} |
| 235 |
obj_flowey_battle_phase_2_controller_gray.attack_delay = 3; |
| 236 |
cutscene_wait(6); |
| 237 |
break; |
| 238 |
case 6: |
| 239 |
if (sprite_index != spr_battle_flowey_gray_neutral_2) |
| 240 |
{ |
| 241 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
| 242 |
sprite_index = spr_battle_flowey_gray_neutral_2; |
| 243 |
} |
| 244 |
obj_flowey_battle_phase_2_controller_gray.attack_delay = 3.5; |
| 245 |
cutscene_wait(7); |
| 246 |
break; |
| 247 |
case 7: |
| 248 |
if (sprite_index != spr_battle_flowey_gray_neutral_1) |
| 249 |
{ |
| 250 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
| 251 |
sprite_index = spr_battle_flowey_gray_neutral_1; |
| 252 |
} |
| 253 |
obj_flowey_battle_phase_2_controller_gray.attack_delay = 4; |
| 254 |
cutscene_wait(8); |
| 255 |
break; |
| 256 |
case 8: |
| 257 |
if (sprite_index != spr_battle_flowey_gray_neutral_0) |
| 258 |
{ |
| 259 |
instance_create_depth(0, 0, -99999999, obj_flowey_battle_screen_glitch_fight); |
| 260 |
sprite_index = spr_battle_flowey_gray_neutral_0; |
| 261 |
} |
| 262 |
instance_destroy(controller_flowey[0], false); |
| 263 |
cutscene_wait(1); |
| 264 |
break; |
| 265 |
case 9: |
| 266 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (global.battle_music, 3000); |
| 267 |
cutscene_dialogue_final_flowey(); |
| 268 |
with (msg) |
| 269 |
{ |
| 270 |
skippable = false; |
| 271 |
message_timer = 45; |
| 272 |
position = 0; |
| 273 |
message[0] = "* Hey."; |
| 274 |
if (global.meta_flowey_fight_count >= 3 && !fun_value_check) |
| 275 |
message[0] = "* ..."; |
| 276 |
} |
| 277 |
break; |
| 278 |
case 10: |
| 279 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
| 280 |
cutscene_instance_create(0, 0, 349); |
| 281 |
break; |
| 282 |
case 11: |
| 283 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic1)) |
| 284 |
exit; |
| 285 |
cutscene_dialogue_final_flowey(); |
| 286 |
with (msg) |
| 287 |
{ |
| 288 |
skippable = false; |
| 289 |
message_timer = 45; |
| 290 |
position = 0; |
| 291 |
message[0] = "* Hey!"; |
| 292 |
if (global.meta_flowey_fight_count >= 3 && !fun_value_check) |
| 293 |
message[0] = "* And here we go."; |
| 294 |
} |
| 295 |
break; |
| 296 |
case 12: |
| 297 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
| 298 |
cutscene_instance_create(0, 0, 519); |
| 299 |
break; |
| 300 |
case 13: |
| 301 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic2)) |
| 302 |
exit; |
| 303 |
cutscene_dialogue_final_flowey(); |
| 304 |
with (msg) |
| 305 |
{ |
| 306 |
skippable = false; |
| 307 |
message_timer = 45; |
| 308 |
position = 0; |
| 309 |
message[0] = "* Just give up!"; |
| 310 |
if ((global.meta_flowey_fight_count >= 1 && global.meta_flowey_fight_count < 3) || (global.meta_flowey_fight_count >= 3 && fun_value_check)) |
| 311 |
message[0] = "* Come on!"; |
| 312 |
else if (global.meta_flowey_fight_count >= 3) |
| 313 |
message[0] = "* Uh-huh..."; |
| 314 |
} |
| 315 |
break; |
| 316 |
case 14: |
| 317 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
| 318 |
cutscene_instance_create(0, 0, 136); |
| 319 |
break; |
| 320 |
case 15: |
| 321 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic3)) |
| 322 |
exit; |
| 323 |
cutscene_dialogue_final_flowey(); |
| 324 |
with (msg) |
| 325 |
{ |
| 326 |
skippable = false; |
| 327 |
message_timer = 45; |
| 328 |
position = 0; |
| 329 |
message[0] = "* WHAT IS WRONG WITH YOU???"; |
| 330 |
if (global.meta_flowey_fight_count == 1) |
| 331 |
message[0] = "* Idiot!"; |
| 332 |
if (global.meta_flowey_fight_count == 2) |
| 333 |
message[0] = "* Please!"; |
| 334 |
if (global.meta_flowey_fight_count >= 3 && !fun_value_check) |
| 335 |
message[0] = "* I really hate you, you know that?"; |
| 336 |
if (global.meta_flowey_fight_count >= 3 && fun_value_check) |
| 337 |
message[0] = "* ..."; |
| 338 |
} |
| 339 |
break; |
| 340 |
case 16: |
| 341 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
| 342 |
cutscene_instance_create(0, 0, 472); |
| 343 |
break; |
| 344 |
case 17: |
| 345 |
if (instance_exists(obj_flowey_battle_gray_spawner_pathetic4)) |
| 346 |
exit; |
| 347 |
obj_heart_battle_fighting_yellow_final.moveable = false; |
| 348 |
cutscene_dialogue_final_flowey(); |
| 349 |
with (msg) |
| 350 |
{ |
| 351 |
skippable = false; |
| 352 |
message_timer = 60; |
| 353 |
position = 0; |
| 354 |
message[0] = "* Y o u . . ."; |
| 355 |
if (global.meta_flowey_fight_count >= 1) |
| 356 |
message[0] = "* . . . . . ."; |
| 357 |
if (global.meta_flowey_fight_count >= 3 && fun_value_check) |
| 358 |
message[0] = "* ......"; |
| 359 |
} |
| 360 |
break; |
| 361 |
case 18: |
| 362 |
obj_heart_battle_fighting_yellow_final.x = lerp(obj_heart_battle_fighting_yellow_final.x, 320, 0.2); |
| 363 |
obj_heart_battle_fighting_yellow_final.y = lerp(obj_heart_battle_fighting_yellow_final.y, 400, 0.2); |
| 364 |
cutscene_wait(3); |
| 365 |
break; |
| 366 |
case 19: |
| 367 |
if (!obj_flowey_gray_eyes.alarm[0]) |
| 368 |
obj_flowey_gray_eyes.alarm[0] = 90; |
| 369 |
var camw_old = camera_get_view_width(view_camera[0]); |
| 370 |
var camh_old = camera_get_view_height(view_camera[0]); |
| 371 |
var camx_old = camera_get_view_x(view_camera[0]); |
| 372 |
var camy_old = camera_get_view_y(view_camera[0]); |
| 373 |
camera_set_view_size(view_camera[0], camw_old - 0.2, camh_old - 0.2); |
| 374 |
camera_set_view_pos(view_camera[0], camx_old + 0.1, camy_old + 0.05); |
| 375 |
cutscene_wait(8); |
| 376 |
break; |
| 377 |
case 20: |
| 378 |
obj_flowey_gray_eyes.stare_at_screen = false; |
| 379 |
obj_flowey_gray_eyes.alarm[0] = false; |
| 380 |
var camw_old = camera_get_view_width(view_camera[0]); |
| 381 |
var camh_old = camera_get_view_height(view_camera[0]); |
| 382 |
var camx_old = camera_get_view_x(view_camera[0]); |
| 383 |
var camy_old = camera_get_view_y(view_camera[0]); |
| 384 |
var camw_new = lerp(camw_old, 640, 0.3); |
| 385 |
var camh_new = lerp(camh_old, 480, 0.3); |
| 386 |
var camx_new = lerp(camx_old, 0, 0.3); |
| 387 |
var camy_new = lerp(camy_old, 0, 0.3); |
| 388 |
camera_set_view_size(view_camera[0], camw_new, camh_new); |
| 389 |
camera_set_view_pos(view_camera[0], camx_new, camy_new); |
| 390 |
if (abs(camw_new - 640) < 0.01) |
| 391 |
{ |
| 392 |
camera_set_view_size(view_camera[0], 640, 480); |
| 393 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 394 |
scene++; |
| 395 |
} |
| 396 |
break; |
| 397 |
case 21: |
| 398 |
instance_destroy(obj_flowey_gray_eyes); |
| 399 |
sprite_index = spr_battle_flowey_gray_sidelook; |
| 400 |
cutscene_dialogue_final_flowey(); |
| 401 |
with (msg) |
| 402 |
{ |
| 403 |
position = 0; |
| 404 |
sndfnt = 96; |
| 405 |
if (global.meta_flowey_fight_count == 0) |
| 406 |
{ |
| 407 |
message[0] = "* ..."; |
| 408 |
message[1] = "* Useless..."; |
| 409 |
message[2] = "* Even now..."; |
| 410 |
message[3] = "* All of it."; |
| 411 |
} |
| 412 |
else if (global.meta_flowey_fight_count == 1) |
| 413 |
{ |
| 414 |
message[0] = "* ..."; |
| 415 |
message[1] = "* Heh."; |
| 416 |
} |
| 417 |
else if (global.meta_flowey_fight_count == 2) |
| 418 |
{ |
| 419 |
message[0] = "* ..."; |
| 420 |
message[1] = "* What is this?"; |
| 421 |
} |
| 422 |
else if (global.meta_flowey_fight_count == 3) |
| 423 |
{ |
| 424 |
message[0] = "* Great."; |
| 425 |
} |
| 426 |
if (global.meta_flowey_fight_count == 3 && fun_value_check) |
| 427 |
message[0] = "* . . . . . ."; |
| 428 |
} |
| 429 |
break; |
| 430 |
case 22: |
| 431 |
cutscene_instance_create(x, y, 787); |
| 432 |
break; |
| 433 |
case 23: |
| 434 |
cutscene_wait(0.1); |
| 435 |
break; |
| 436 |
case 24: |
| 437 |
instance_destroy(); |
| 438 |
instance_create_depth(320, 220, -100, obj_flowey_battle_final_ending_cutscene); |
| 439 |
obj_flowey_battle_final_ending_cutscene.fun_value_check = fun_value_check; |
| 440 |
break; |
| 441 |
} |
| 442 |
} |
| 443 |
if (stage_switch != -1) |
| 444 |
{ |
| 445 |
if (!instance_exists(obj_flowey_battle_phase_2_transition)) |
| 446 |
{ |
| 447 |
instance_create(0, 0, obj_flowey_battle_phase_2_transition); |
| 448 |
} |
| 449 |
else if (obj_flowey_battle_phase_2_transition.fade_out == true) |
| 450 |
{ |
| 451 |
if (stage_switch == 0) |
| 452 |
{ |
| 453 |
scene = 0; |
| 454 |
if (petal_count < 6) |
| 455 |
switch_timer = 20; |
| 456 |
instance_create_depth(320, 140, -100, obj_flowey_battle_phase_2_green_petal_spawner); |
| 457 |
obj_heart_battle_fighting_yellow_final.is_charging = false; |
| 458 |
obj_heart_battle_fighting_yellow_final.sprite_index = spr_heart_yellow_down; |
| 459 |
obj_heart_battle_fighting_yellow_final.image_index = 0; |
| 460 |
obj_heart_battle_fighting_yellow_final.image_speed = 0; |
| 461 |
obj_heart_battle_fighting_yellow_final.alarm[1] = -1; |
| 462 |
petal_count -= 1; |
| 463 |
if (petal_count == 4 || petal_count == 2 || petal_count == 0) |
| 464 |
scr_battle_savescr_battle_savefunction scr_battle_save()
{
if (file_exists("tempsave.sav"))
file_delete("tempsave.sav");
ini_open("tempsave.sav");
ini_write_real("Save1", "HP", global.current_hp_self);
ini_write_real("Save1", "MAXHP", global.max_hp_self);
ini_write_real("Save1", "PP", global.current_pp_self);
ini_write_real("Save1", "MAXPP", global.max_pp_self);
ini_write_real("Save1", "SP", global.current_sp_self);
ini_write_real("Save1", "MAXSP", global.max_sp_self);
ini_write_real("Save1", "AT - Primary", global.player_attack);
ini_write_real("Save1", "AT - Secondary", global.player_weapon_modifier_attack);
ini_write_real("Save1", "DFP", global.player_defense);
ini_write_real("Save1", "DFS", global.player_armor_modifier_defense);
ini_write_real("Save1", "LV", global.player_level);
ini_write_real("Save1", "EXP", global.player_exp);
ini_write_real("Save1", "Gold", global.player_gold);
ini_write_string("Save1", "Armor", global.player_armor);
ini_write_string("Save1", "Ammo", global.player_weapon_modifier);
ini_write_string("Save1", "Weapon", global.player_weapon);
ini_write_string("Save1", "Accessory", global.player_armor_modifier);
ini_write_string("Save1", "rmName", global.saveroom);
ini_write_string("Save1", "playerSprite", global.player_sprites);
ini_write_real("Save1", "ffight", global.fighting_flowey);
if (instance_exists(obj_radio))
ini_write_real("Save1", "owms", obj_radio.bgm);
var inv1 = global.item_slot[1];
ini_write_string("Items", "00", global.item_slot[1]);
ini_write_string("Items", "01", global.item_slot[2]);
ini_write_string("Items", "02", global.item_slot[3]);
ini_write_string("Items", "03", global.item_slot[4]);
ini_write_string("Items", "04", global.item_slot[5]);
ini_write_string("Items", "05", global.item_slot[6]);
ini_write_string("Items", "06", global.item_slot[7]);
ini_write_string("Items", "07", global.item_slot[8]);
if (global.battle_enemy_name == "flowey")
{
ini_write_real("Special", "0", global.flowey_battle_1_phase);
var list_string = ds_list_write(global.flowey_attack_list);
ini_write_string("Special", "1", list_string);
list_string = ds_list_write(global.flowey_stolen_attack_list);
ini_write_string("Special", "2", list_string);
list_string = ds_list_write(global.flowey_room_list);
ini_write_string("Special", "3", list_string);
ini_write_real("Special", "4", global.flowey_attack_number);
}
else if (global.battle_enemy_name == "flowey2")
{
for (var i = 0; i < array_length(obj_flowey_battle_final.petal_alive); i++)
ini_write_real("petal", string(i), obj_flowey_battle_final.petal_alive[i]);
ini_write_real("petal", "count", obj_flowey_battle_final.petal_count);
}
ini_close();
} (); |
| 465 |
} |
| 466 |
sprite_index = sprite_flowey[stage_switch]; |
| 467 |
image_alpha = 1; |
| 468 |
instance_destroy(obj_flowey_battle_gray_wheel_petals_special); |
| 469 |
instance_destroy(obj_flowey_battle_gray_wheel); |
| 470 |
if (instance_exists(obj_flowey_battle_gray_vine_grab)) |
| 471 |
{ |
| 472 |
obj_flowey_battle_gray_vine_grab.sprite_index = spr_battle_flowey_gray_ungrab; |
| 473 |
obj_flowey_battle_gray_vine_grab.image_index = 0; |
| 474 |
obj_flowey_battle_gray_vine_grab.image_speed = 1; |
| 475 |
} |
| 476 |
audio_stop_sound(global.battle_music); |
| 477 |
global.battle_music = audio_play_sound(music_flowey[stage_switch], 1, 1); |
| 478 |
for (var i = 0; i < array_length(controller_flowey); i++) |
| 479 |
{ |
| 480 |
if (i != stage_switch && instance_exists(controller_flowey[i])) |
| 481 |
instance_destroy(controller_flowey[i]); |
| 482 |
if (i == stage_switch && !instance_exists(controller_flowey[i])) |
| 483 |
{ |
| 484 |
instance_create_depth(0, 0, 0, controller_flowey[i]); |
| 485 |
obj_heart_battle_fighting_yellow_final.moveable = true; |
| 486 |
obj_heart_battle_fighting_parent.can_shoot = true; |
| 487 |
} |
| 488 |
} |
| 489 |
stage_current = stage_switch; |
| 490 |
stage_switch = -1; |
| 491 |
} |
| 492 |
} |
| 493 |
} |