| 1 | function scr_determine_playtime |
| 2 | { |
| 3 | var time_new = date_current_datetime(); |
| 4 | var time_difference = floor(date_second_span(global.saved_datetime, time_new)); |
| 5 | global.elapsed_seconds += time_difference; |
| 6 | global.saved_datetime = time_new; |
| 7 | } |