23 |
alarm[0] = 20alarm[0]audio_play_sound(snd_bullet_warning, 1, 0)
image_xscale = 1.25
image_yscale = 1.25
warning_number -= 1
if (warning_number < 0)
{
instance_destroy()
audio_play_sound(snd_undertale_explosion, 1, 0)
instance_create_depth(x, y, -99, obj_flowey_battle_gray_cross_bomb_smoke)
var expl1 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion)
var expl2 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion)
if (image_index == 0)
{
expl1.image_angle = 0
expl2.image_angle = 90
}
else
{
expl1.image_angle = 45
expl2.image_angle = 135
}
}
alarm[0] = 20 |