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gml_Object_obj_flowey_battle_gray_cross_bomb_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flowey2", "void", "void")
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scene = 0
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cutscene_timer = 0
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warning_number = 2
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image_alpha = 0
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image_index = choose(0, 1)
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image_speed = 0
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alarm[0] = 15
alarm[0]

audio_play_sound(snd_bullet_warning, 1, 0) image_xscale = 1.25 image_yscale = 1.25 warning_number -= 1 if (warning_number < 0) { instance_destroy() audio_play_sound(snd_undertale_explosion, 1, 0) instance_create_depth(x, y, -99, obj_flowey_battle_gray_cross_bomb_smoke) var expl1 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion) var expl2 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion) if (image_index == 0) { expl1.image_angle = 0 expl2.image_angle = 90 } else { expl1.image_angle = 45 expl2.image_angle = 135 } } alarm[0] = 20