3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy
{
var enemy_count = global.enemy_count
if (global.battle_enemy_name_1 == argument0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2)
return 3;
else
return 0;
} ("flowey2", "void", "void") |
10 |
alarm[0] = 15alarm[0]audio_play_sound(snd_bullet_warning, 1, 0)
image_xscale = 1.25
image_yscale = 1.25
warning_number -= 1
if (warning_number < 0)
{
instance_destroy()
audio_play_sound(snd_undertale_explosion, 1, 0)
instance_create_depth(x, y, -99, obj_flowey_battle_gray_cross_bomb_smoke)
var expl1 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion)
var expl2 = instance_create_depth(x, y, -100, obj_flowey_battle_gray_cross_bomb_explosion)
if (image_index == 0)
{
expl1.image_angle = 0
expl2.image_angle = 90
}
else
{
expl1.image_angle = 45
expl2.image_angle = 135
}
}
alarm[0] = 20 |