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gml_Object_obj_flowey_battle_gray_fella_Create_0

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if live_call()
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    return global.live_result;
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damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(argument0, argument1, argument2) //gml_Script_scr_determine_damage_number_enemy { var enemy_count = global.enemy_count if (global.battle_enemy_name_1 == argument0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == argument1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == argument2) return 3; else return 0; }
("flowey2", "void", "void")
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depth = -100
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speed = 6
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direction = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y)
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destroy_self = false
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alarm[0] = 160
alarm[0]

destroy_self = true
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for (var i = 0; i < 4; i++)
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{
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    var spawn_dir = i * 90
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    var spike = instance_create_depth((x + (lengthdir_x(120, spawn_dir))), (y + (lengthdir_y(120, spawn_dir))), -100, obj_flowey_battle_gray_fella_spikes)
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    spike.spawner = id
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    spike.orbit_direction = spawn_dir
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}