| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | scene = 0; |
| 5 | move_speed = 4; |
| 6 | image_xscale = 0.5; |
| 7 | image_yscale = 0.5; |
| 8 | if (x < 320) |
| 9 | hspeed = move_speed; |
| 10 | else |
| 11 | hspeed = -move_speed; |
| 12 | sin_deg = 0; |
| 13 | sin_inc = 3; |
| 14 | y_variation = 30; |
| 15 | if (y < 240) |
| 16 | y_variation = -30; |