1 | if live_call() |
2 | return global.live_result; |
3 | instance_destroy() |
4 | var bul_count = 7 |
5 | var bul_dir_mult = 360 / bul_count |
6 | var dir_start = irandom_range(0, 360) |
7 | for (var i = 0; i < bul_count; i++) |
8 | { |
9 | var bul = instance_create_depth(x, y, -100, obj_flowey_battle_phase_2_gray_pellet) |
10 | bul.speed = 14 |
11 | bul.direction = dir_start + i * bul_dir_mult |
12 | } |