1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | can_explode = false; |
5 | sin_deg = 0; |
6 | sin_inc = 5; |
7 | y_variation = 50; |
8 | if (x > 320) |
9 | { |
10 | image_xscale = -1; |
11 | direction = 180; |
12 | sin_deg = 180; |
13 | } |
14 | speed = 4; |
15 | hit_flash = false; |