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gml_Object_obj_flowey_battle_gray_horse_target_Create_0

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1
if live_call()
2
    return global.live_result;
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image_xscale = 0
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image_yscale = 0
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scene = 0
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cutscene_timer = 0
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spawner = -4
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audio_play_sound(snd_bullet_warning, 1, 0)