1 |
if live_call() |
2 |
return global.live_result; |
3 |
var side = choose(1, 2) |
4 |
switch side |
5 |
{ |
6 |
case 1: |
7 |
var horse1 = instance_create_depth(-40, 300, -100, obj_flowey_battle_gray_horse) |
8 |
var horse2 = instance_create_depth(700, 400, -100, obj_flowey_battle_gray_horse) |
9 |
break |
10 |
case 2: |
11 |
horse1 = instance_create_depth(700, 300, -100, obj_flowey_battle_gray_horse) |
12 |
horse2 = instance_create_depth(-40, 400, -100, obj_flowey_battle_gray_horse) |
13 |
break |
14 |
} |
15 |
|
16 |
var explosive_enemy = choose(horse1, horse2) |
17 |
with (explosive_enemy) |
18 |
can_explode = true |
19 |
instance_destroy() |