1 | if live_call() |
2 | return global.live_result; |
3 | switch scene |
4 | { |
5 | case 0: |
6 | with (obj_flowey_battle_phase_2_gray_pellet) |
7 | { |
8 | if (image_alpha < 1) |
9 | return; |
10 | alarm[0] |
11 | } |
12 | scene++ |
13 | break |
14 | case 1: |
15 | cutscene_wait(0.5) |
16 | break |
17 | case 2: |
18 | with (obj_flowey_battle_phase_2_gray_pellet) |
19 | { |
20 | if (speed < 8) |
21 | speed += 0.2 |
22 | alarm[0] |
23 | } |
24 | cutscene_wait(4) |
25 | break |
26 | case 3: |
27 | instance_destroy() |
28 | break |
29 | } |